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arcanegame-duels/scripting/ArcaneGameDUELS_Core.sp
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#pragma semicolon 1
#pragma newdecls required
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <cstrike>
#include "lvl_ranks"
#define AGD_LIBRARY "arcane_duels_core"
#define ARENA_CFG "cfg/sourcemod/ArcaneGameDUELS_Arena.cfg"
#define BEACON_SOUND "buttons/blip1.wav"
#define DUEL_PREFIX "\x02[DUELS]\x01"
#define DUEL_OUT_SOUND "buttons/button10.wav"
public Plugin myinfo =
{
name = "[CORE] ArcaneGameDUELS Core",
author = "OpenAI / havno",
description = "Core of ArcaneGameDUELS (duel deagle compatibility build)",
version = "1.5.3",
url = ""
};
bool g_bDuelActive = false;
bool g_bDuelPending = false;
bool g_bDuelPreparing = false;
bool g_bBombPlanted = false;
int g_iDuelP1 = 0;
int g_iDuelP2 = 0;
int g_iDuelController = 0;
int g_iParticipantXP[MAXPLAYERS + 1];
bool g_bAccepted[MAXPLAYERS + 1];
int g_iPrepareLeft = 0;
int g_iRoundStartPlayingHumans = 0;
char g_sSelectedWeapon[32] = "weapon_ak47";
enum DuelModifier
{
DuelModifier_None = 0,
DuelModifier_NoZoom,
DuelModifier_HeadshotOnly
};
DuelModifier g_iDuelModifier = DuelModifier_None;
char g_sSavedWeapon[MAXPLAYERS + 1][3][32];
int g_iSavedHealth[MAXPLAYERS + 1];
int g_iSavedArmor[MAXPLAYERS + 1];
int g_iSavedMoney[MAXPLAYERS + 1];
int g_iSavedUserFlags[MAXPLAYERS + 1];
bool g_bSavedUserFlags[MAXPLAYERS + 1];
Handle g_hFwdOnDuelStarted = null;
Handle g_hFwdOnDuelFinished = null;
Handle g_hFwdOnDuelDraw = null;
Handle g_hBeaconTimer = null;
Handle g_hPrepareTimer = null;
Handle g_hInvulnTimer = null;
Handle g_hZoneTimer = null;
Handle g_hZonePreviewTimer = null;
Handle g_hPendingOneVsOneTimer = null;
Handle g_hDuelLimitTimer = null;
Handle g_hPrepZoneTimer = null;
ConVar gCvarWinMoney;
ConVar gCvarEnable;
ConVar gCvarUseArena;
ConVar gCvarBeacon;
ConVar gCvarPrepareTime;
ConVar gCvarDuelWinXP;
ConVar gCvarPostUnfreezeInvuln;
ConVar gCvarAllowKnife;
ConVar gCvarAllowDeagle;
ConVar gCvarAllowAK47;
ConVar gCvarAllowM4A4;
ConVar gCvarAllowM4A1S;
ConVar gCvarAllowAWP;
ConVar gCvarAllowScout;
ConVar gCvarWeaponBypassFlags;
ConVar gCvarZoneEnable;
ConVar gCvarZoneGrace;
ConVar gCvarZonePaddingXY;
ConVar gCvarZonePaddingZDown;
ConVar gCvarZonePaddingZUp;
ConVar gCvarZonePreviewTime;
ConVar gCvarZoneRenderInterval;
ConVar gCvarDebugAllowSolo;
ConVar gCvarDuelTimeLimit;
bool g_bArenaReady = false;
float g_vecArenaSpawn1[3];
float g_angArenaSpawn1[3];
float g_vecArenaSpawn2[3];
float g_angArenaSpawn2[3];
int g_iBeamSprite = -1;
int g_iHaloSprite = -1;
bool g_bArenaZoneReady = false;
float g_vecArenaZoneMin[3];
float g_vecArenaZoneMax[3];
float g_vecManualZonePoint1[3];
float g_vecManualZonePoint2[3];
bool g_bManualZonePoint1Set = false;
bool g_bManualZonePoint2Set = false;
bool g_bZoneOutside[MAXPLAYERS + 1];
int g_iZoneGraceLeft[MAXPLAYERS + 1];
bool g_bDebugSoloMode = false;
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
{
RegPluginLibrary(AGD_LIBRARY);
CreateNative("AGD_IsDuelActive", Native_AGD_IsDuelActive);
CreateNative("AGD_IsBettingOpen", Native_AGD_IsBettingOpen);
CreateNative("AGD_GetDuelPlayers", Native_AGD_GetDuelPlayers);
CreateNative("AGD_GetDuelParticipantXP", Native_AGD_GetDuelParticipantXP);
CreateNative("AGD_GetWinnerMoneyReward", Native_AGD_GetWinnerMoneyReward);
CreateNative("AGD_IsArenaReady", Native_AGD_IsArenaReady);
CreateNative("AGD_IsClientInDuel", Native_AGD_IsClientInDuel);
return APLRes_Success;
}
public void OnPluginStart()
{
gCvarEnable = CreateConVar("agd_core_enable", "1", "Enable ArcaneGameDUELS core", _, true, 0.0, true, 1.0);
gCvarWinMoney = CreateConVar("agd_duel_win_money", "1500", "Money reward for duel winner", _, true, 0.0, true, 16000.0);
gCvarUseArena = CreateConVar("agd_use_arena", "1", "Teleport duel players to saved arena spawns", _, true, 0.0, true, 1.0);
gCvarBeacon = CreateConVar("agd_duel_beacon", "1", "Enable beacons during duel", _, true, 0.0, true, 1.0);
gCvarPrepareTime = CreateConVar("agd_duel_prepare_time", "10", "Prepare time before duel start", _, true, 3.0, true, 30.0);
gCvarDuelWinXP = CreateConVar("agd_duel_win_xp", "100", "XP reward for duel winner", _, true, 0.0, true, 1000000.0);
gCvarPostUnfreezeInvuln = CreateConVar("agd_duel_post_unfreeze_invuln", "2.0", "Invulnerability time after unfreeze", _, true, 0.0, true, 10.0);
gCvarAllowKnife = CreateConVar("agd_weapon_allow_knife", "1", "Allow Knife in duel weapon menu", _, true, 0.0, true, 1.0);
gCvarAllowDeagle = CreateConVar("agd_weapon_allow_deagle", "1", "Allow Deagle in duel weapon menu", _, true, 0.0, true, 1.0);
gCvarAllowAK47 = CreateConVar("agd_weapon_allow_ak47", "1", "Allow AK-47 in duel weapon menu", _, true, 0.0, true, 1.0);
gCvarAllowM4A4 = CreateConVar("agd_weapon_allow_m4a1", "1", "Allow M4A4 in duel weapon menu", _, true, 0.0, true, 1.0);
gCvarAllowM4A1S = CreateConVar("agd_weapon_allow_m4a1s", "1", "Allow M4A1-S in duel weapon menu", _, true, 0.0, true, 1.0);
gCvarAllowAWP = CreateConVar("agd_weapon_allow_awp", "1", "Allow AWP in duel weapon menu", _, true, 0.0, true, 1.0);
gCvarAllowScout = CreateConVar("agd_weapon_allow_scout", "1", "Allow Scout in duel weapon menu", _, true, 0.0, true, 1.0);
gCvarWeaponBypassFlags = CreateConVar("agd_duel_bypass_restrict_flags", "1", "Temporarily give duelists bypass flags during duel to ignore weapon restrictions", _, true, 0.0, true, 1.0);
gCvarZoneEnable = CreateConVar("agd_zone_enable", "1", "Enable duel zone restriction", _, true, 0.0, true, 1.0);
gCvarZoneGrace = CreateConVar("agd_zone_grace_time", "3", "Seconds to return to duel zone before losing", _, true, 1.0, true, 10.0);
gCvarZonePaddingXY = CreateConVar("agd_zone_padding_xy", "320.0", "Auto-generated duel zone XY padding from both spawns", _, true, 50.0, true, 2000.0);
gCvarZonePaddingZDown = CreateConVar("agd_zone_padding_z_down", "80.0", "Auto-generated duel zone downward padding", _, true, 0.0, true, 1000.0);
gCvarZonePaddingZUp = CreateConVar("agd_zone_padding_z_up", "180.0", "Auto-generated duel zone upward padding", _, true, 0.0, true, 2000.0);
gCvarZonePreviewTime = CreateConVar("agd_zone_preview_time", "10.0", "How long admin preview of duel zone is shown", _, true, 1.0, true, 60.0);
gCvarZoneRenderInterval = CreateConVar("agd_zone_render_interval", "0.5", "Interval for duel zone rendering and checks", _, true, 0.1, true, 2.0);
gCvarDebugAllowSolo = CreateConVar("agd_debug_allow_solo", "1", "Allow root admins to start solo duel debug session", _, true, 0.0, true, 1.0);
gCvarDuelTimeLimit = CreateConVar("agd_duel_time_limit", "30", "Time limit for duel in seconds (0 = no limit)", _, true, 0.0, true, 300.0);
AutoExecConfig(true, "ArcaneGameDUELS_Core");
g_hFwdOnDuelStarted = CreateGlobalForward("AGD_OnDuelStarted", ET_Ignore, Param_Cell, Param_Cell);
g_hFwdOnDuelFinished = CreateGlobalForward("AGD_OnDuelFinished", ET_Ignore, Param_Cell, Param_Cell, Param_Cell, Param_Cell);
g_hFwdOnDuelDraw = CreateGlobalForward("AGD_OnDuelDraw", ET_Ignore, Param_Cell, Param_Cell);
RegConsoleCmd("sm_duel", Command_DuelMenu);
RegAdminCmd("sm_duel_setspawn1", Command_SetSpawn1, ADMFLAG_ROOT);
RegAdminCmd("sm_duel_setspawn2", Command_SetSpawn2, ADMFLAG_ROOT);
RegAdminCmd("sm_duel_setzone1", Command_SetZonePoint1, ADMFLAG_ROOT);
RegAdminCmd("sm_duel_setzone2", Command_SetZonePoint2, ADMFLAG_ROOT);
RegAdminCmd("sm_duel_savearena", Command_SaveArena, ADMFLAG_ROOT);
RegAdminCmd("sm_duel_reloadarena", Command_ReloadArena, ADMFLAG_ROOT);
RegAdminCmd("sm_duel_arena_info", Command_ArenaInfo, ADMFLAG_ROOT);
RegAdminCmd("sm_duel_showzone", Command_ShowZone, ADMFLAG_ROOT);
RegAdminCmd("sm_duel_debugsolo", Command_DebugSolo, ADMFLAG_ROOT);
HookEvent("player_death", Event_PlayerDeath, EventHookMode_Post);
HookEvent("round_start", Event_RoundStart, EventHookMode_PostNoCopy);
HookEvent("round_end", Event_RoundEnd, EventHookMode_PostNoCopy);
HookEvent("bomb_planted", Event_BombPlanted, EventHookMode_PostNoCopy);
HookEvent("bomb_defused", Event_BombDefused, EventHookMode_PostNoCopy);
HookEvent("bomb_exploded", Event_BombExploded, EventHookMode_PostNoCopy);
LoadArenaForCurrentMap();
for (int i = 1; i <= MaxClients; i++)
{
if (IsClientInGame(i))
OnClientPutInServer(i);
}
}
public void OnMapStart()
{
LoadArenaForCurrentMap();
PrecacheSound(BEACON_SOUND, true);
PrecacheSound(DUEL_OUT_SOUND, true);
g_iBeamSprite = PrecacheModel("materials/sprites/laserbeam.vmt", true);
g_iHaloSprite = PrecacheModel("materials/sprites/glow01.vmt", true);
}
public void OnClientPutInServer(int client)
{
SDKHook(client, SDKHook_TraceAttack, OnTraceAttack);
SDKHook(client, SDKHook_WeaponCanUse, OnWeaponCanUse);
SDKHook(client, SDKHook_PostThinkPost, OnPlayerPostThink);
}
public void OnClientDisconnect(int client)
{
DisableDuelWeaponBypass(client);
if ((g_bDuelPending || g_bDuelPreparing) && (client == g_iDuelP1 || client == g_iDuelP2))
{
if (g_bDuelPreparing)
CancelPreparingDuel("Дуэль отменена: игрок вышел во время подготовки.");
else
CancelPendingDuel("Дуэль отменена: игрок вышел во время принятия.");
return;
}
if (g_bDebugSoloMode && client == g_iDuelP1)
{
ResetDuelState();
return;
}
if (!g_bDuelActive)
return;
if (client == g_iDuelP1 || client == g_iDuelP2)
{
int winner = (client == g_iDuelP1) ? g_iDuelP2 : g_iDuelP1;
int loser = client;
if (IsValidHuman(winner))
FinishDuel(winner, loser);
else
ResetDuelState();
}
}
public Action Command_DuelMenu(int client, int args)
{
if (!IsValidHuman(client))
return Plugin_Handled;
PrintToChat(client, "%s Дуэли запускаются автоматически при 1x1, если на сервере больше 2 игроков. Для теста в одиночку: sm_duel_debugsolo", DUEL_PREFIX);
return Plugin_Handled;
}
public Action Command_SetSpawn1(int client, int args)
{
if (!IsValidHuman(client))
return Plugin_Handled;
GetClientAbsOrigin(client, g_vecArenaSpawn1);
GetClientAbsAngles(client, g_angArenaSpawn1);
PrintToChat(client, "%s Точка арены #1 сохранена.", DUEL_PREFIX);
g_bArenaReady = HasBothArenaSpawns();
if (g_bArenaReady && g_bArenaZoneReady)
{
StartZonePreview(client, gCvarZonePreviewTime.FloatValue);
PrintToChat(client, "%s Текущая зона показана для проверки.", DUEL_PREFIX);
}
return Plugin_Handled;
}
public Action Command_SetSpawn2(int client, int args)
{
if (!IsValidHuman(client))
return Plugin_Handled;
GetClientAbsOrigin(client, g_vecArenaSpawn2);
GetClientAbsAngles(client, g_angArenaSpawn2);
PrintToChat(client, "%s Точка арены #2 сохранена.", DUEL_PREFIX);
g_bArenaReady = HasBothArenaSpawns();
if (g_bArenaReady && g_bArenaZoneReady)
{
StartZonePreview(client, gCvarZonePreviewTime.FloatValue);
PrintToChat(client, "%s Текущая зона показана для проверки.", DUEL_PREFIX);
}
return Plugin_Handled;
}
public Action Command_SetZonePoint1(int client, int args)
{
if (!IsValidHuman(client))
return Plugin_Handled;
GetClientAbsOrigin(client, g_vecManualZonePoint1);
g_bManualZonePoint1Set = true;
ReplyToCommand(client, "[DUELS] Точка зоны #1 сохранена: %.1f %.1f %.1f",
g_vecManualZonePoint1[0], g_vecManualZonePoint1[1], g_vecManualZonePoint1[2]);
if (g_bManualZonePoint2Set)
{
BuildArenaZoneFromManualPoints();
StartZonePreview(client, gCvarZonePreviewTime.FloatValue);
ReplyToCommand(client, "[DUELS] Зона пересобрана вручную по двум диагональным точкам. Высота: 200.0");
}
else
{
ReplyToCommand(client, "[DUELS] Теперь встань во второй угол по диагонали и введи sm_duel_setzone2");
}
return Plugin_Handled;
}
public Action Command_SetZonePoint2(int client, int args)
{
if (!IsValidHuman(client))
return Plugin_Handled;
GetClientAbsOrigin(client, g_vecManualZonePoint2);
g_bManualZonePoint2Set = true;
ReplyToCommand(client, "[DUELS] Точка зоны #2 сохранена: %.1f %.1f %.1f",
g_vecManualZonePoint2[0], g_vecManualZonePoint2[1], g_vecManualZonePoint2[2]);
if (g_bManualZonePoint1Set)
{
BuildArenaZoneFromManualPoints();
StartZonePreview(client, gCvarZonePreviewTime.FloatValue);
ReplyToCommand(client, "[DUELS] Зона пересобрана вручную по двум диагональным точкам. Высота: 200.0");
}
else
{
ReplyToCommand(client, "[DUELS] Сначала поставь первую точку командой sm_duel_setzone1");
}
return Plugin_Handled;
}
public Action Command_SaveArena(int client, int args)
{
if (!HasBothArenaSpawns())
{
ReplyToCommand(client, "[DUELS] Сначала задай обе точки спавна: sm_duel_setspawn1 и sm_duel_setspawn2");
return Plugin_Handled;
}
if (!g_bArenaZoneReady)
{
ReplyToCommand(client, "[DUELS] Сначала задай зону командами sm_duel_setzone1 и sm_duel_setzone2");
return Plugin_Handled;
}
if (SaveArenaForCurrentMap())
ReplyToCommand(client, "[DUELS] Арена сохранена для текущей карты.");
else
ReplyToCommand(client, "[DUELS] Не удалось сохранить арену.");
return Plugin_Handled;
}
public Action Command_ReloadArena(int client, int args)
{
LoadArenaForCurrentMap();
ReplyToCommand(client, g_bArenaReady ? "[DUELS] Арена перезагружена." : "[DUELS] Для этой карты арена не найдена.");
return Plugin_Handled;
}
public Action Command_ArenaInfo(int client, int args)
{
if (!g_bArenaReady)
{
ReplyToCommand(client, "[DUELS] Арена для текущей карты не настроена.");
return Plugin_Handled;
}
if (g_bArenaZoneReady)
{
ReplyToCommand(client, "[DUELS] Арена готова. Зона: min(%.1f %.1f %.1f) | max(%.1f %.1f %.1f)",
g_vecArenaZoneMin[0], g_vecArenaZoneMin[1], g_vecArenaZoneMin[2],
g_vecArenaZoneMax[0], g_vecArenaZoneMax[1], g_vecArenaZoneMax[2]);
}
else
{
ReplyToCommand(client, "[DUELS] Арена готова, но зона еще не задана.");
}
return Plugin_Handled;
}
public Action Command_ShowZone(int client, int args)
{
if (!IsValidHuman(client))
return Plugin_Handled;
if (!g_bArenaZoneReady)
{
ReplyToCommand(client, "[DUELS] Зона арены не настроена.");
return Plugin_Handled;
}
StartZonePreview(client, gCvarZonePreviewTime.FloatValue);
ReplyToCommand(client, "[DUELS] Показываю зону на %.1f сек.", gCvarZonePreviewTime.FloatValue);
return Plugin_Handled;
}
public Action Command_DebugSolo(int client, int args)
{
if (!IsValidHuman(client))
return Plugin_Handled;
if (!gCvarDebugAllowSolo.BoolValue)
{
ReplyToCommand(client, "[DUELS] Соло-дебаг отключен cvar'ом agd_debug_allow_solo.");
return Plugin_Handled;
}
if (g_bDuelActive || g_bDuelPending || g_bDuelPreparing)
{
ReplyToCommand(client, "[DUELS] Сейчас уже идет дуэль или подготовка.");
return Plugin_Handled;
}
if (!g_bArenaReady)
{
ReplyToCommand(client, "[DUELS] Сначала настрой арены через sm_duel_setspawn1 / sm_duel_setspawn2.");
return Plugin_Handled;
}
BeginSoloDebugPreparation(client);
return Plugin_Handled;
}
public void Event_RoundStart(Event event, const char[] name, bool dontBroadcast)
{
g_bBombPlanted = false;
CancelPendingDuel("");
CancelPreparingDuel("");
if (g_bDuelActive)
ResetDuelState();
g_iRoundStartPlayingHumans = GetPlayingHumanPlayersCount();
}
public void Event_RoundEnd(Event event, const char[] name, bool dontBroadcast)
{
g_bBombPlanted = false;
g_iRoundStartPlayingHumans = 0;
CancelPendingDuel("");
CancelPreparingDuel("");
if (!g_bDuelActive)
return;
if (g_bDebugSoloMode)
{
ResetDuelState();
return;
}
bool p1Alive = IsValidHuman(g_iDuelP1) && IsPlayerAlive(g_iDuelP1);
bool p2Alive = IsValidHuman(g_iDuelP2) && IsPlayerAlive(g_iDuelP2);
if (p1Alive && p2Alive)
{
FinishDuelDraw(g_iDuelP1, g_iDuelP2);
return;
}
ResetDuelState();
}
public void Event_BombPlanted(Event event, const char[] name, bool dontBroadcast)
{
g_bBombPlanted = true;
if (g_bDuelPending)
CancelPendingDuel("Дуэль отменена: во время принятия была установлена бомба.");
else if (g_bDuelPreparing)
CancelPreparingDuel("Дуэль отменена: во время подготовки была установлена бомба.");
}
public void Event_BombDefused(Event event, const char[] name, bool dontBroadcast)
{
g_bBombPlanted = false;
}
public void Event_BombExploded(Event event, const char[] name, bool dontBroadcast)
{
g_bBombPlanted = false;
}
public void Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast)
{
int victim = GetClientOfUserId(event.GetInt("userid"));
int attacker = GetClientOfUserId(event.GetInt("attacker"));
if (!IsValidClient(victim))
return;
if (!g_bDuelActive)
{
if (!g_bBombPlanted && !g_bDuelPending && !g_bDuelPreparing && g_iRoundStartPlayingHumans > 2)
QueueOneVsOneCheck();
return;
}
if (victim != g_iDuelP1 && victim != g_iDuelP2)
return;
int winner = 0;
int loser = victim;
if (attacker == g_iDuelP1 || attacker == g_iDuelP2)
winner = attacker;
else
winner = (victim == g_iDuelP1) ? g_iDuelP2 : g_iDuelP1;
if (IsValidHuman(winner))
FinishDuel(winner, loser);
else if (g_bDebugSoloMode && victim == g_iDuelP1)
{
PrintToChat(victim, "%s Соло-дебаг завершен: ты умер.", DUEL_PREFIX);
RestoreLoadout(g_iDuelP1);
ResetDuelState();
}
}
void QueueOneVsOneCheck()
{
if (g_hPendingOneVsOneTimer != null)
return;
g_hPendingOneVsOneTimer = CreateTimer(0.2, Timer_CheckForOneVsOne, _, TIMER_FLAG_NO_MAPCHANGE);
}
public Action Timer_CheckForOneVsOne(Handle timer, any data)
{
g_hPendingOneVsOneTimer = null;
if (!gCvarEnable.BoolValue || g_bBombPlanted || g_bDuelActive || g_bDuelPending || g_bDuelPreparing)
return Plugin_Stop;
if (g_iRoundStartPlayingHumans <= 2)
return Plugin_Stop;
if (GetPlayingHumanPlayersCount() <= 2)
return Plugin_Stop;
int tAlive = 0, ctAlive = 0;
int tClient = 0, ctClient = 0;
GetAliveOneVsOne(tAlive, ctAlive, tClient, ctClient);
if (tAlive == 1 && ctAlive == 1 && IsValidHuman(tClient) && IsValidHuman(ctClient))
OfferAutomaticDuel(tClient, ctClient);
return Plugin_Stop;
}
void OfferAutomaticDuel(int client1, int client2)
{
if (!IsValidHuman(client1) || !IsValidHuman(client2) || client1 == client2)
return;
g_bDuelPending = true;
g_bDuelPreparing = false;
g_bDuelActive = false;
g_iDuelP1 = client1;
g_iDuelP2 = client2;
g_iDuelController = 0;
g_bAccepted[client1] = false;
g_bAccepted[client2] = false;
PrintToChatAll("\x02[DUELS]\x01 Остались 1 на 1: \x03%N\x01 vs \x03%N\x01. Ожидается подтверждение дуэли.", client1, client2);
ShowAcceptMenu(client1);
ShowAcceptMenu(client2);
}
void ShowAcceptMenu(int client)
{
if (!IsValidHuman(client))
return;
Menu menu = new Menu(MenuHandler_Accept);
menu.SetTitle("Принять дуэль? (10 сек)");
menu.AddItem("1", "Принять");
menu.AddItem("0", "Отклонить");
menu.ExitButton = false;
menu.Display(client, 10);
}
public int MenuHandler_Accept(Menu menu, MenuAction action, int client, int item)
{
switch (action)
{
case MenuAction_End:
delete menu;
case MenuAction_Cancel:
{
if (g_bDuelPending && IsValidHuman(client))
CancelPendingDuel("Дуэль отменена: один из игроков не ответил.");
}
case MenuAction_Select:
{
if (!g_bDuelPending || !IsValidHuman(client))
return 0;
char info[8];
menu.GetItem(item, info, sizeof(info));
if (StringToInt(info) == 1)
{
g_bAccepted[client] = true;
PrintToChat(client, "\x02[DUELS]\x01 Ты принял дуэль.");
if (g_bAccepted[g_iDuelP1] && g_bAccepted[g_iDuelP2])
BeginPreparation(g_iDuelP1, g_iDuelP2);
}
else
{
CancelPendingDuel("Дуэль отклонена одним из игроков.");
}
}
}
return 0;
}
void BeginPreparation(int client1, int client2)
{
g_bDuelPending = false;
g_bDuelPreparing = true;
g_bDuelActive = false;
g_iDuelP1 = client1;
g_iDuelP2 = client2;
g_iDuelController = GetRandomInt(0, 1) == 0 ? client1 : client2;
g_iPrepareLeft = gCvarPrepareTime.IntValue;
strcopy(g_sSelectedWeapon, sizeof(g_sSelectedWeapon), "weapon_ak47");
g_iDuelModifier = DuelModifier_None;
g_iParticipantXP[client1] = 0;
g_iParticipantXP[client2] = 0;
SaveLoadout(client1);
SaveLoadout(client2);
if (gCvarUseArena.BoolValue && g_bArenaReady)
{
TeleportEntity(client1, g_vecArenaSpawn1, g_angArenaSpawn1, NULL_VECTOR);
TeleportEntity(client2, g_vecArenaSpawn2, g_angArenaSpawn2, NULL_VECTOR);
}
SetDuelProtection(client1, true);
SetDuelProtection(client2, true);
StartPrepZoneTimer();
PrintToChatAll("\x02[DUELS]\x01 Дуэль принята. Настройки выбирает случайный игрок: \x03%N", g_iDuelController);
PrintToChatAll("\x02[DUELS]\x01 Подготовка к дуэли: \x05%d\x01 сек. В это время доступны ставки.", g_iPrepareLeft);
ShowWeaponMenu(g_iDuelController);
StopPrepareTimer();
g_hPrepareTimer = CreateTimer(1.0, Timer_PrepareCountdown, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
}
void BeginSoloDebugPreparation(int client)
{
g_bDebugSoloMode = true;
g_bDuelPending = false;
g_bDuelPreparing = true;
g_bDuelActive = false;
g_iDuelP1 = client;
g_iDuelP2 = 0;
g_iDuelController = client;
g_iPrepareLeft = gCvarPrepareTime.IntValue;
strcopy(g_sSelectedWeapon, sizeof(g_sSelectedWeapon), "weapon_ak47");
g_iDuelModifier = DuelModifier_None;
g_iParticipantXP[client] = 0;
g_bAccepted[client] = true;
SaveLoadout(client);
if (gCvarUseArena.BoolValue && g_bArenaReady)
TeleportEntity(client, g_vecArenaSpawn1, g_angArenaSpawn1, NULL_VECTOR);
SetDuelProtection(client, true);
StartPrepZoneTimer();
PrintToChat(client, "%s Запущен соло-дебаг дуэли. Можешь тестировать оружие, подготовку и зону даже один на карте.", DUEL_PREFIX);
ShowWeaponMenu(client);
StopPrepareTimer();
g_hPrepareTimer = CreateTimer(1.0, Timer_PrepareCountdown, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
}
void ShowWeaponMenu(int client)
{
if (!IsValidHuman(client) || !g_bDuelPreparing)
return;
Menu menu = new Menu(MenuHandler_WeaponMenu);
menu.SetTitle("Настройка дуэли: оружие");
int added = 0;
if (gCvarAllowKnife.BoolValue) { menu.AddItem("weapon_knife", "Ножи"); added++; }
if (gCvarAllowDeagle.BoolValue) { menu.AddItem("weapon_deagle", "Deagle"); added++; }
if (gCvarAllowAK47.BoolValue) { menu.AddItem("weapon_ak47", "AK-47"); added++; }
if (gCvarAllowM4A4.BoolValue) { menu.AddItem("weapon_m4a1", "M4A4/M4A1-S"); added++; }
if (gCvarAllowAWP.BoolValue) { menu.AddItem("weapon_awp", "AWP"); added++; }
if (gCvarAllowScout.BoolValue) { menu.AddItem("weapon_ssg08", "SSG08 / Scout"); added++; }
if (added <= 0)
menu.AddItem("blocked", "Нет доступного оружия", ITEMDRAW_DISABLED);
menu.ExitButton = false;
menu.Display(client, 10);
}
public int MenuHandler_WeaponMenu(Menu menu, MenuAction action, int client, int item)
{
switch (action)
{
case MenuAction_End:
delete menu;
case MenuAction_Select:
{
if (!g_bDuelPreparing || client != g_iDuelController)
return 0;
char info[32];
menu.GetItem(item, info, sizeof(info));
strcopy(g_sSelectedWeapon, sizeof(g_sSelectedWeapon), info);
g_iDuelModifier = DuelModifier_None;
if (!StrEqual(g_sSelectedWeapon, "weapon_knife"))
ShowModifierMenu(client);
else
AnnounceSelectedSettings();
}
}
return 0;
}
void ShowModifierMenu(int client)
{
Menu menu = new Menu(MenuHandler_ModifierMenu);
menu.SetTitle("Режим дуэли: обычный или только в голову");
menu.AddItem("0", "Обычный");
menu.AddItem("2", "Только в голову");
menu.ExitButton = false;
menu.Display(client, 10);
}
public int MenuHandler_ModifierMenu(Menu menu, MenuAction action, int client, int item)
{
switch (action)
{
case MenuAction_End:
delete menu;
case MenuAction_Select:
{
if (!g_bDuelPreparing || client != g_iDuelController)
return 0;
char info[8];
menu.GetItem(item, info, sizeof(info));
g_iDuelModifier = view_as<DuelModifier>(StringToInt(info));
AnnounceSelectedSettings();
}
}
return 0;
}
void AnnounceSelectedSettings()
{
char weaponName[32];
GetDuelWeaponName(weaponName, sizeof(weaponName));
if (g_iDuelModifier == DuelModifier_HeadshotOnly)
PrintToChatAll("\x02[DUELS]\x01 Выбрана дуэль: \x03%s\x01 | режим: \x05Только в голову", weaponName);
else
PrintToChatAll("\x02[DUELS]\x01 Выбрана дуэль: \x03%s\x01 | режим: \x05Обычный", weaponName);
}
public Action Timer_PrepareCountdown(Handle timer, any data)
{
if (!g_bDuelPreparing)
return Plugin_Stop;
if (g_bBombPlanted)
{
CancelPreparingDuel("Дуэль отменена: во время подготовки была установлена бомба.");
return Plugin_Stop;
}
if (!IsValidHuman(g_iDuelP1) || (!g_bDebugSoloMode && !IsValidHuman(g_iDuelP2)))
{
CancelPreparingDuel("Дуэль отменена: один из игроков покинул сервер.");
return Plugin_Stop;
}
g_iPrepareLeft--;
if (g_iPrepareLeft > 0)
{
PrintCenterText(g_iDuelP1, g_bDebugSoloMode ? "Соло-дебаг начнется через %d" : "Дуэль начнется через %d", g_iPrepareLeft);
if (!g_bDebugSoloMode && IsValidHuman(g_iDuelP2))
PrintCenterText(g_iDuelP2, "Дуэль начнется через %d", g_iPrepareLeft);
return Plugin_Continue;
}
if (g_bDebugSoloMode)
StartSoloDebug(g_iDuelP1);
else
StartDuel(g_iDuelP1, g_iDuelP2);
return Plugin_Stop;
}
void StartDuel(int client1, int client2)
{
StopPrepareTimer();
if (!gCvarEnable.BoolValue)
return;
g_bDuelPending = false;
g_bDuelPreparing = false;
g_bDuelActive = true;
g_iDuelP1 = client1;
g_iDuelP2 = client2;
EquipPlayerForDuel(client1);
EquipPlayerForDuel(client2);
EnsureDuelWeaponPresent(client1);
EnsureDuelWeaponPresent(client2);
// Fair duel start: restore health, armor, and helmet for both players
SetEntityHealth(client1, 100);
SetEntityHealth(client2, 100);
SetEntProp(client1, Prop_Send, "m_ArmorValue", 100);
SetEntProp(client2, Prop_Send, "m_ArmorValue", 100);
SetEntProp(client1, Prop_Send, "m_bHasHelmet", 1);
SetEntProp(client2, Prop_Send, "m_bHasHelmet", 1);
SetEntityMoveType(client1, MOVETYPE_WALK);
SetEntityMoveType(client2, MOVETYPE_WALK);
SetEntProp(client1, Prop_Data, "m_takedamage", 0);
SetEntProp(client2, Prop_Data, "m_takedamage", 0);
StopInvulnTimer();
StopZoneTimer();
StopZonePreview();
StopPrepZoneTimer();
g_hInvulnTimer = CreateTimer(gCvarPostUnfreezeInvuln.FloatValue, Timer_DisablePostUnfreezeInvuln, _, TIMER_FLAG_NO_MAPCHANGE);
StartBeaconTimer();
StartZoneTimer();
StartDuelLimitTimer();
char weaponName[32];
GetDuelWeaponName(weaponName, sizeof(weaponName));
PrintToChatAll("\x02[DUELS]\x01 Дуэль началась: \x03%N\x01 vs \x03%N\x01 | \x05%s", client1, client2, weaponName);
PrintToChatAll("\x02[DUELS]\x01 Заморозка снята. Неуязвимость будет убрана через \x05%.0f\x01 сек. | Лимит дуэли: \x05%d\x01 сек.", gCvarPostUnfreezeInvuln.FloatValue, gCvarDuelTimeLimit.IntValue);
Call_StartForward(g_hFwdOnDuelStarted);
Call_PushCell(client1);
Call_PushCell(client2);
Call_Finish();
}
void StartSoloDebug(int client)
{
StopPrepareTimer();
if (!gCvarEnable.BoolValue || !IsValidHuman(client))
return;
g_bDuelPending = false;
g_bDuelPreparing = false;
g_bDuelActive = true;
g_iDuelP1 = client;
g_iDuelP2 = 0;
EquipPlayerForDuel(client);
SetEntityHealth(client, 100);
SetEntProp(client, Prop_Send, "m_ArmorValue", 100);
SetEntProp(client, Prop_Send, "m_bHasHelmet", 1);
SetEntityMoveType(client, MOVETYPE_WALK);
SetEntProp(client, Prop_Data, "m_takedamage", 0);
StopInvulnTimer();
StopZoneTimer();
StopZonePreview();
StopPrepZoneTimer();
g_hInvulnTimer = CreateTimer(gCvarPostUnfreezeInvuln.FloatValue, Timer_DisablePostUnfreezeInvuln, _, TIMER_FLAG_NO_MAPCHANGE);
StartZoneTimer();
StartZonePreview(client, gCvarZonePreviewTime.FloatValue);
char weaponName[32];
GetDuelWeaponName(weaponName, sizeof(weaponName));
PrintToChat(client, "%s Соло-дебаг начался | %s", DUEL_PREFIX, weaponName);
}
void FinishDuel(int winner, int loser, bool endRoundByTeamDefeat = false)
{
int loserTeam = IsValidClient(loser) ? GetClientTeam(loser) : 0;
StopBeaconTimer();
StopPrepareTimer();
StopInvulnTimer();
StopZoneTimer();
StopZonePreview();
StopDuelLimitTimer();
if (!IsValidClient(winner))
{
ResetDuelState();
return;
}
SetDuelProtection(g_iDuelP1, false);
SetDuelProtection(g_iDuelP2, false);
int moneyReward = gCvarWinMoney.IntValue;
int duelWinXP = gCvarDuelWinXP.IntValue;
if (IsValidHuman(winner))
{
GivePlayerMoney(winner, moneyReward);
if (duelWinXP > 0)
{
LR_GiveXP_Safe(winner, duelWinXP);
g_iParticipantXP[winner] += duelWinXP;
}
}
PrintToChatAll("\x02[DUELS]\x01 Дуэль завершена. Победитель: \x03%N\x01 | Награда: \x05%d$\x01 | Базовый XP: \x05%d", winner, moneyReward, duelWinXP);
Call_StartForward(g_hFwdOnDuelFinished);
Call_PushCell(winner);
Call_PushCell(loser);
Call_PushCell(g_iParticipantXP[winner]);
Call_PushCell(g_iParticipantXP[loser]);
Call_Finish();
RestoreLoadout(g_iDuelP1);
RestoreLoadout(g_iDuelP2);
ResetDuelState();
if (endRoundByTeamDefeat)
EndRoundWithTeamDefeat(loserTeam);
}
void FinishDuelDraw(int client1, int client2)
{
StopBeaconTimer();
StopPrepareTimer();
StopInvulnTimer();
StopZoneTimer();
StopZonePreview();
StopDuelLimitTimer();
SetDuelProtection(g_iDuelP1, false);
SetDuelProtection(g_iDuelP2, false);
PrintToChatAll("%s Дуэль завершилась вничью. Ставки должны быть возвращены модулем ставок.", DUEL_PREFIX);
Call_StartForward(g_hFwdOnDuelDraw);
Call_PushCell(client1);
Call_PushCell(client2);
Call_Finish();
RestoreLoadout(g_iDuelP1);
RestoreLoadout(g_iDuelP2);
ResetDuelState();
}
void EndRoundWithTeamDefeat(int loserTeam)
{
CSRoundEndReason reason;
switch (loserTeam)
{
case CS_TEAM_T:
{
reason = CSRoundEnd_CTWin;
}
case CS_TEAM_CT:
{
reason = CSRoundEnd_TerroristWin;
}
default:
{
return;
}
}
CS_TerminateRound(0.1, reason, false);
}
void CancelPendingDuel(const char[] reason)
{
if (!g_bDuelPending)
return;
if (reason[0] != '\0')
PrintToChatAll("\x02[DUELS]\x01 %s", reason);
g_bDuelPending = false;
if (g_iDuelP1 > 0)
g_bAccepted[g_iDuelP1] = false;
if (g_iDuelP2 > 0)
g_bAccepted[g_iDuelP2] = false;
g_iDuelP1 = 0;
g_iDuelP2 = 0;
g_iDuelController = 0;
}
void CancelPreparingDuel(const char[] reason)
{
if (!g_bDuelPreparing)
return;
StopPrepareTimer();
StopZoneTimer();
StopZonePreview();
StopPrepZoneTimer();
SetDuelProtection(g_iDuelP1, false);
SetDuelProtection(g_iDuelP2, false);
if (reason[0] != '\0')
PrintToChatAll("\x02[DUELS]\x01 %s", reason);
RestoreLoadout(g_iDuelP1);
RestoreLoadout(g_iDuelP2);
ResetDuelState();
}
void ResetDuelState()
{
StopBeaconTimer();
StopPrepareTimer();
StopInvulnTimer();
StopZoneTimer();
StopZonePreview();
StopPrepZoneTimer();
StopDuelLimitTimer();
if (g_iDuelP1 > 0)
{
g_iParticipantXP[g_iDuelP1] = 0;
g_bAccepted[g_iDuelP1] = false;
SetDuelProtection(g_iDuelP1, false);
DisableDuelWeaponBypass(g_iDuelP1);
}
if (g_iDuelP2 > 0)
{
g_iParticipantXP[g_iDuelP2] = 0;
g_bAccepted[g_iDuelP2] = false;
SetDuelProtection(g_iDuelP2, false);
DisableDuelWeaponBypass(g_iDuelP2);
}
g_bDuelActive = false;
g_bDuelPending = false;
g_bDuelPreparing = false;
g_iDuelP1 = 0;
g_iDuelP2 = 0;
g_iDuelController = 0;
g_iPrepareLeft = 0;
g_bDebugSoloMode = false;
strcopy(g_sSelectedWeapon, sizeof(g_sSelectedWeapon), "weapon_ak47");
g_iDuelModifier = DuelModifier_None;
}
void StartBeaconTimer()
{
StopBeaconTimer();
if (!gCvarBeacon.BoolValue)
return;
g_hBeaconTimer = CreateTimer(1.0, Timer_Beacon, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
}
void StopBeaconTimer()
{
if (g_hBeaconTimer != null)
{
KillTimer(g_hBeaconTimer);
g_hBeaconTimer = null;
}
}
void StopPrepareTimer()
{
if (g_hPrepareTimer != null)
{
KillTimer(g_hPrepareTimer);
g_hPrepareTimer = null;
}
}
void StopInvulnTimer()
{
if (g_hInvulnTimer != null)
{
KillTimer(g_hInvulnTimer);
g_hInvulnTimer = null;
}
}
void StartDuelLimitTimer()
{
StopDuelLimitTimer();
int limit = gCvarDuelTimeLimit.IntValue;
if (limit <= 0)
return;
g_hDuelLimitTimer = CreateTimer(float(limit), Timer_DuelTimeLimit, _, TIMER_FLAG_NO_MAPCHANGE);
}
void StopDuelLimitTimer()
{
if (g_hDuelLimitTimer != null)
{
KillTimer(g_hDuelLimitTimer);
g_hDuelLimitTimer = null;
}
}
public Action Timer_DuelTimeLimit(Handle timer, any data)
{
g_hDuelLimitTimer = null;
if (!g_bDuelActive)
return Plugin_Stop;
PrintToChatAll("\x02[DUELS]\x01 Время дуэли истекло. Ничья!");
FinishDuelDraw(g_iDuelP1, g_iDuelP2);
return Plugin_Stop;
}
// ─── Таймер рендера зоны во время подготовки ───────────────────────────────
void StartPrepZoneTimer()
{
StopPrepZoneTimer();
if (!g_bArenaZoneReady || g_iBeamSprite == -1)
return;
g_hPrepZoneTimer = CreateTimer(gCvarZoneRenderInterval.FloatValue, Timer_PrepZoneRender, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
}
void StopPrepZoneTimer()
{
if (g_hPrepZoneTimer != null)
{
KillTimer(g_hPrepZoneTimer);
g_hPrepZoneTimer = null;
}
}
public Action Timer_PrepZoneRender(Handle timer, any data)
{
if (!g_bDuelPreparing || !g_bArenaZoneReady)
return Plugin_Stop;
if (IsValidHuman(g_iDuelP1))
RenderArenaZone(g_iDuelP1);
if (!g_bDebugSoloMode && IsValidHuman(g_iDuelP2))
RenderArenaZone(g_iDuelP2);
return Plugin_Continue;
}
// ─── Физическая стена зоны ──────────────────────────────────────────────────
public void OnPlayerPostThink(int client)
{
if (!g_bDuelActive || !g_bArenaZoneReady)
return;
if (!IsValidHuman(client) || !IsPlayerAlive(client))
return;
if (!IsDuelParticipant(client))
return;
float pos[3];
GetClientAbsOrigin(client, pos);
// Если далеко внутри зоны — не тратим ресурсы
if (pos[0] > g_vecArenaZoneMin[0] + 10.0 && pos[0] < g_vecArenaZoneMax[0] - 10.0
&& pos[1] > g_vecArenaZoneMin[1] + 10.0 && pos[1] < g_vecArenaZoneMax[1] - 10.0
&& pos[2] < g_vecArenaZoneMax[2] - 10.0)
return;
float vel[3];
GetEntPropVector(client, Prop_Data, "m_vecVelocity", vel);
bool clamped = false;
float margin = 6.0;
// X
if (pos[0] < g_vecArenaZoneMin[0] + margin)
{
pos[0] = g_vecArenaZoneMin[0] + margin;
if (vel[0] < 0.0) vel[0] = 0.0;
clamped = true;
}
else if (pos[0] > g_vecArenaZoneMax[0] - margin)
{
pos[0] = g_vecArenaZoneMax[0] - margin;
if (vel[0] > 0.0) vel[0] = 0.0;
clamped = true;
}
// Y
if (pos[1] < g_vecArenaZoneMin[1] + margin)
{
pos[1] = g_vecArenaZoneMin[1] + margin;
if (vel[1] < 0.0) vel[1] = 0.0;
clamped = true;
}
else if (pos[1] > g_vecArenaZoneMax[1] - margin)
{
pos[1] = g_vecArenaZoneMax[1] - margin;
if (vel[1] > 0.0) vel[1] = 0.0;
clamped = true;
}
// Z потолок (пол — геометрия карты)
if (pos[2] > g_vecArenaZoneMax[2] - margin)
{
pos[2] = g_vecArenaZoneMax[2] - margin;
if (vel[2] > 0.0) vel[2] = 0.0;
clamped = true;
}
if (clamped)
TeleportEntity(client, pos, NULL_VECTOR, vel);
}
public Action Timer_DisablePostUnfreezeInvuln(Handle timer, any data)
{
g_hInvulnTimer = null;
if (!g_bDuelActive)
return Plugin_Stop;
if (IsValidHuman(g_iDuelP1))
SetEntProp(g_iDuelP1, Prop_Data, "m_takedamage", 2);
if (!g_bDebugSoloMode && IsValidHuman(g_iDuelP2))
SetEntProp(g_iDuelP2, Prop_Data, "m_takedamage", 2);
if (g_bDebugSoloMode)
PrintToChat(g_iDuelP1, "%s Неуязвимость снята. Соло-дебаг активен.", DUEL_PREFIX);
else
PrintToChatAll("[DUELS] Неуязвимость снята. Бой начался.");
return Plugin_Stop;
}
public Action Timer_Beacon(Handle timer, any data)
{
if (!g_bDuelActive || !IsValidHuman(g_iDuelP1) || (g_iDuelP2 != 0 && !IsValidHuman(g_iDuelP2)))
return Plugin_Stop;
if (g_bDebugSoloMode || g_iDuelP2 == 0)
return Plugin_Continue;
EmitBeacon(g_iDuelP1, g_iDuelP2);
EmitBeacon(g_iDuelP2, g_iDuelP1);
return Plugin_Continue;
}
void EmitBeacon(int target, int listener)
{
float origin[3];
GetClientAbsOrigin(target, origin);
origin[2] += 10.0;
if (g_iBeamSprite != -1 && g_iHaloSprite != -1)
{
int color[4] = {255, 0, 0, 255};
TE_SetupBeamRingPoint(origin, 10.0, 220.0, g_iBeamSprite, g_iHaloSprite, 0, 15, 0.5, 5.0, 0.0, color, 0, 0);
TE_SendToAll();
}
if (IsValidHuman(listener))
EmitSoundToClient(listener, BEACON_SOUND, target, SNDCHAN_AUTO, SNDLEVEL_RAIDSIREN);
}
void SetDuelProtection(int client, bool enable)
{
if (!IsValidHuman(client))
return;
SetEntityMoveType(client, enable ? MOVETYPE_NONE : MOVETYPE_WALK);
SetEntProp(client, Prop_Data, "m_takedamage", enable ? 0 : 2);
}
void EnableDuelWeaponBypass(int client)
{
if (!IsValidHuman(client))
return;
if (!g_bSavedUserFlags[client])
{
g_iSavedUserFlags[client] = GetUserFlagBits(client);
g_bSavedUserFlags[client] = true;
}
if (gCvarWeaponBypassFlags != null && gCvarWeaponBypassFlags.BoolValue)
SetUserFlagBits(client, g_iSavedUserFlags[client] | ADMFLAG_ROOT);
}
void DisableDuelWeaponBypass(int client)
{
if (client <= 0 || client > MaxClients)
return;
if (!g_bSavedUserFlags[client])
return;
if (IsClientInGame(client))
SetUserFlagBits(client, g_iSavedUserFlags[client]);
g_iSavedUserFlags[client] = 0;
g_bSavedUserFlags[client] = false;
}
void ForceEquipDuelWeapon(int client)
{
if (!IsValidHuman(client) || StrEqual(g_sSelectedWeapon, "weapon_knife", false))
return;
int weapon = -1;
for (int slot = 0; slot < 6; slot++)
{
int ent = GetPlayerWeaponSlot(client, slot);
if (ent <= MaxClients || !IsValidEdict(ent))
continue;
char current[64];
GetEdictClassname(ent, current, sizeof(current));
if (StrEqual(current, g_sSelectedWeapon, false))
{
weapon = ent;
break;
}
}
if (weapon > MaxClients && IsValidEdict(weapon))
EquipPlayerWeapon(client, weapon);
}
bool PlayerHasWeaponClass(int client, const char[] classname)
{
if (!IsValidHuman(client))
return false;
for (int slot = 0; slot < 6; slot++)
{
int weapon = GetPlayerWeaponSlot(client, slot);
if (weapon <= MaxClients || !IsValidEdict(weapon))
continue;
char current[64];
GetEdictClassname(weapon, current, sizeof(current));
if (StrEqual(current, classname, false))
return true;
}
return false;
}
void EnsureDuelWeaponPresent(int client)
{
if (!g_bDuelActive || !IsValidHuman(client) || !IsDuelParticipant(client))
return;
EnableDuelWeaponBypass(client);
if (StrEqual(g_sSelectedWeapon, "weapon_knife", false))
return;
if (!PlayerHasWeaponClass(client, g_sSelectedWeapon))
{
int weapon = GivePlayerItem(client, g_sSelectedWeapon);
if (weapon > MaxClients)
RefillWeaponAmmo(weapon);
}
ForceEquipDuelWeapon(client);
RefillPlayerAmmo(client);
}
void EquipPlayerForDuel(int client)
{
if (!IsValidHuman(client))
return;
EnableDuelWeaponBypass(client);
RemoveAllWeapons(client);
GivePlayerItem(client, "weapon_knife");
if (!StrEqual(g_sSelectedWeapon, "weapon_knife"))
{
int weapon = GivePlayerItem(client, g_sSelectedWeapon);
if (weapon > MaxClients)
RefillWeaponAmmo(weapon);
}
ForceEquipDuelWeapon(client);
RefillPlayerAmmo(client);
}
stock bool IsWeaponAllowed(const char[] weapon)
{
if (StrEqual(weapon, "weapon_knife"))
return gCvarAllowKnife.BoolValue;
if (StrEqual(weapon, "weapon_deagle"))
return gCvarAllowDeagle.BoolValue;
if (StrEqual(weapon, "weapon_ak47"))
return gCvarAllowAK47.BoolValue;
if (StrEqual(weapon, "weapon_m4a1"))
return gCvarAllowM4A4.BoolValue;
if (StrEqual(weapon, "weapon_m4a1_silencer"))
return gCvarAllowM4A1S.BoolValue;
if (StrEqual(weapon, "weapon_awp"))
return gCvarAllowAWP.BoolValue;
if (StrEqual(weapon, "weapon_ssg08"))
return gCvarAllowScout.BoolValue;
return false;
}
void GetDuelWeaponName(char[] buffer, int maxlen)
{
if (StrEqual(g_sSelectedWeapon, "weapon_knife"))
strcopy(buffer, maxlen, "Ножи");
else if (StrEqual(g_sSelectedWeapon, "weapon_deagle"))
strcopy(buffer, maxlen, "Deagle");
else if (StrEqual(g_sSelectedWeapon, "weapon_ak47"))
strcopy(buffer, maxlen, "AK-47");
else if (StrEqual(g_sSelectedWeapon, "weapon_m4a1"))
strcopy(buffer, maxlen, "M4A4/M4A1-S");
else if (StrEqual(g_sSelectedWeapon, "weapon_m4a1_silencer"))
strcopy(buffer, maxlen, "M4A1-S");
else if (StrEqual(g_sSelectedWeapon, "weapon_awp"))
strcopy(buffer, maxlen, "AWP");
else if (StrEqual(g_sSelectedWeapon, "weapon_ssg08"))
strcopy(buffer, maxlen, "SSG08 / Scout");
else
strcopy(buffer, maxlen, "Оружие");
}
public Action OnTraceAttack(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &ammotype, int hitbox, int hitgroup)
{
if (!g_bDuelActive || g_iDuelModifier != DuelModifier_HeadshotOnly)
return Plugin_Continue;
if (!IsValidHuman(victim) || !IsValidHuman(attacker))
return Plugin_Continue;
if ((victim != g_iDuelP1 && victim != g_iDuelP2) || (attacker != g_iDuelP1 && attacker != g_iDuelP2))
return Plugin_Continue;
if (hitgroup != 1)
{
damage = 0.0;
return Plugin_Handled;
}
return Plugin_Continue;
}
bool IsGrenadeWeapon(const char[] classname)
{
return StrEqual(classname, "weapon_hegrenade", false)
|| StrEqual(classname, "weapon_flashbang", false)
|| StrEqual(classname, "weapon_smokegrenade", false)
|| StrEqual(classname, "weapon_molotov", false)
|| StrEqual(classname, "weapon_incgrenade", false)
|| StrEqual(classname, "weapon_decoy", false);
}
public Action OnWeaponCanUse(int client, int weapon)
{
if (!g_bDuelActive)
return Plugin_Continue;
if (!IsValidHuman(client) || !IsDuelParticipant(client))
return Plugin_Continue;
if (weapon <= MaxClients || !IsValidEdict(weapon))
return Plugin_Handled;
char classname[64];
GetEdictClassname(weapon, classname, sizeof(classname));
if (StrEqual(classname, "weapon_knife", false))
return Plugin_Continue;
if (IsGrenadeWeapon(classname))
return Plugin_Handled;
if (StrEqual(g_sSelectedWeapon, "weapon_knife", false))
return Plugin_Handled;
if (StrEqual(classname, g_sSelectedWeapon, false))
return Plugin_Continue;
return Plugin_Handled;
}
public Action CS_OnCSWeaponDrop(int client, int weapon)
{
return OnWeaponCanDrop(client, weapon);
}
public Action OnWeaponCanDrop(int client, int weapon)
{
if (!g_bDuelActive)
return Plugin_Continue;
if (!IsValidHuman(client) || !IsDuelParticipant(client))
return Plugin_Continue;
if (weapon <= MaxClients || !IsValidEdict(weapon))
return Plugin_Handled;
char classname[64];
GetEdictClassname(weapon, classname, sizeof(classname));
if (StrEqual(classname, g_sSelectedWeapon, false) || StrEqual(classname, "weapon_knife", false))
return Plugin_Handled;
return Plugin_Continue;
}
void SaveLoadout(int client)
{
if (!IsValidHuman(client))
return;
SaveWeaponClass(client, 0, 0);
SaveWeaponClass(client, 1, 1);
SaveWeaponClass(client, 2, 2);
g_iSavedHealth[client] = GetClientHealth(client);
g_iSavedArmor[client] = GetEntProp(client, Prop_Send, "m_ArmorValue");
g_iSavedMoney[client] = GetEntProp(client, Prop_Send, "m_iAccount");
}
void SaveWeaponClass(int client, int slot, int saveIndex)
{
int weapon = GetPlayerWeaponSlot(client, slot);
if (weapon > MaxClients && IsValidEdict(weapon))
GetEdictClassname(weapon, g_sSavedWeapon[client][saveIndex], 32);
else
g_sSavedWeapon[client][saveIndex][0] = '\0';
}
void RestoreLoadout(int client)
{
if (!IsValidHuman(client))
return;
DisableDuelWeaponBypass(client);
RemoveAllWeapons(client);
for (int i = 0; i < 3; i++)
{
if (g_sSavedWeapon[client][i][0] == '\0')
continue;
int weapon = GivePlayerItem(client, g_sSavedWeapon[client][i]);
if (weapon > MaxClients)
RefillWeaponAmmo(weapon);
}
SetEntityHealth(client, g_iSavedHealth[client] > 0 ? g_iSavedHealth[client] : 100);
SetEntProp(client, Prop_Send, "m_ArmorValue", g_iSavedArmor[client]);
SetEntProp(client, Prop_Send, "m_iAccount", g_iSavedMoney[client]);
}
void RemoveAllWeapons(int client)
{
for (int slot = 0; slot < 5; slot++)
{
int weapon = GetPlayerWeaponSlot(client, slot);
while (weapon > MaxClients && IsValidEdict(weapon))
{
RemovePlayerItem(client, weapon);
AcceptEntityInput(weapon, "Kill");
weapon = GetPlayerWeaponSlot(client, slot);
}
}
}
void RefillPlayerAmmo(int client)
{
if (!IsValidHuman(client))
return;
for (int slot = 0; slot < 5; slot++)
{
int weapon = GetPlayerWeaponSlot(client, slot);
if (weapon > MaxClients && IsValidEdict(weapon))
RefillWeaponAmmo(weapon);
}
}
void RefillWeaponAmmo(int weapon)
{
if (!IsValidEdict(weapon))
return;
char classname[32];
GetEdictClassname(weapon, classname, sizeof(classname));
int clip = 30;
int reserve = 90;
if (StrEqual(classname, "weapon_deagle"))
{
clip = 7;
reserve = 35;
}
else if (StrEqual(classname, "weapon_awp"))
{
clip = 10;
reserve = 30;
}
else if (StrEqual(classname, "weapon_ssg08"))
{
clip = 10;
reserve = 90;
}
else if (StrEqual(classname, "weapon_m4a1_silencer"))
{
clip = 20;
reserve = 60;
}
else if (StrEqual(classname, "weapon_m4a1") || StrEqual(classname, "weapon_ak47"))
{
clip = 30;
reserve = 90;
}
if (HasEntProp(weapon, Prop_Send, "m_iClip1"))
SetEntProp(weapon, Prop_Send, "m_iClip1", clip);
if (HasEntProp(weapon, Prop_Send, "m_iPrimaryReserveAmmoCount"))
SetEntProp(weapon, Prop_Send, "m_iPrimaryReserveAmmoCount", reserve);
if (HasEntProp(weapon, Prop_Send, "m_iSecondaryReserveAmmoCount"))
SetEntProp(weapon, Prop_Send, "m_iSecondaryReserveAmmoCount", 0);
}
void GivePlayerMoney(int client, int amount)
{
if (!IsValidHuman(client))
return;
int money = GetEntProp(client, Prop_Send, "m_iAccount") + amount;
if (money > 16000)
money = 16000;
if (money < 0)
money = 0;
SetEntProp(client, Prop_Send, "m_iAccount", money);
}
void GetAliveOneVsOne(int &tAlive, int &ctAlive, int &tClient, int &ctClient)
{
tAlive = 0;
ctAlive = 0;
tClient = 0;
ctClient = 0;
for (int i = 1; i <= MaxClients; i++)
{
if (!IsValidHuman(i) || !IsPlayerAlive(i))
continue;
int team = GetClientTeam(i);
if (team == 2)
{
tAlive++;
tClient = i;
}
else if (team == 3)
{
ctAlive++;
ctClient = i;
}
}
}
bool SaveArenaForCurrentMap()
{
char map[64];
GetCurrentMap(map, sizeof(map));
KeyValues kv = new KeyValues("ArcaneGameDUELS_Arenas");
kv.ImportFromFile(ARENA_CFG);
if (!kv.JumpToKey(map, true))
{
delete kv;
return false;
}
kv.SetVector("spawn1_origin", g_vecArenaSpawn1);
kv.SetVector("spawn1_angles", g_angArenaSpawn1);
kv.SetVector("spawn2_origin", g_vecArenaSpawn2);
kv.SetVector("spawn2_angles", g_angArenaSpawn2);
kv.SetVector("zone_min", g_vecArenaZoneMin);
kv.SetVector("zone_max", g_vecArenaZoneMax);
kv.SetVector("zone_point1", g_vecManualZonePoint1);
kv.SetVector("zone_point2", g_vecManualZonePoint2);
kv.Rewind();
bool ok = kv.ExportToFile(ARENA_CFG);
delete kv;
return ok;
}
void LoadArenaForCurrentMap()
{
g_bArenaReady = false;
ZeroVector(g_vecArenaSpawn1);
ZeroVector(g_angArenaSpawn1);
ZeroVector(g_vecArenaSpawn2);
ZeroVector(g_angArenaSpawn2);
ZeroVector(g_vecArenaZoneMin);
ZeroVector(g_vecArenaZoneMax);
ZeroVector(g_vecManualZonePoint1);
ZeroVector(g_vecManualZonePoint2);
g_bManualZonePoint1Set = false;
g_bManualZonePoint2Set = false;
g_bArenaZoneReady = false;
char map[64];
GetCurrentMap(map, sizeof(map));
KeyValues kv = new KeyValues("ArcaneGameDUELS_Arenas");
if (!kv.ImportFromFile(ARENA_CFG))
{
delete kv;
return;
}
if (!kv.JumpToKey(map, false))
{
delete kv;
return;
}
kv.GetVector("spawn1_origin", g_vecArenaSpawn1);
kv.GetVector("spawn1_angles", g_angArenaSpawn1);
kv.GetVector("spawn2_origin", g_vecArenaSpawn2);
kv.GetVector("spawn2_angles", g_angArenaSpawn2);
kv.GetVector("zone_min", g_vecArenaZoneMin);
kv.GetVector("zone_max", g_vecArenaZoneMax);
kv.GetVector("zone_point1", g_vecManualZonePoint1);
kv.GetVector("zone_point2", g_vecManualZonePoint2);
g_bArenaReady = HasBothArenaSpawns();
g_bArenaZoneReady = !IsVectorZero(g_vecArenaZoneMin) || !IsVectorZero(g_vecArenaZoneMax);
g_bManualZonePoint1Set = !IsVectorZero(g_vecManualZonePoint1);
g_bManualZonePoint2Set = !IsVectorZero(g_vecManualZonePoint2);
delete kv;
}
stock void AutoGenerateArenaZone()
{
if (!HasBothArenaSpawns())
{
g_bArenaZoneReady = false;
ZeroVector(g_vecArenaZoneMin);
ZeroVector(g_vecArenaZoneMax);
return;
}
float padXY = gCvarZonePaddingXY.FloatValue;
float padZDown = gCvarZonePaddingZDown.FloatValue;
float padZUp = gCvarZonePaddingZUp.FloatValue;
g_vecArenaZoneMin[0] = GetMinFloat(g_vecArenaSpawn1[0], g_vecArenaSpawn2[0]) - padXY;
g_vecArenaZoneMin[1] = GetMinFloat(g_vecArenaSpawn1[1], g_vecArenaSpawn2[1]) - padXY;
g_vecArenaZoneMin[2] = GetMinFloat(g_vecArenaSpawn1[2], g_vecArenaSpawn2[2]) - padZDown;
g_vecArenaZoneMax[0] = GetMaxFloat(g_vecArenaSpawn1[0], g_vecArenaSpawn2[0]) + padXY;
g_vecArenaZoneMax[1] = GetMaxFloat(g_vecArenaSpawn1[1], g_vecArenaSpawn2[1]) + padXY;
g_vecArenaZoneMax[2] = GetMaxFloat(g_vecArenaSpawn1[2], g_vecArenaSpawn2[2]) + padZUp;
g_bArenaZoneReady = true;
}
void BuildArenaZoneFromManualPoints()
{
if (!g_bManualZonePoint1Set || !g_bManualZonePoint2Set)
{
g_bArenaZoneReady = false;
ZeroVector(g_vecArenaZoneMin);
ZeroVector(g_vecArenaZoneMax);
return;
}
g_vecArenaZoneMin[0] = GetMinFloat(g_vecManualZonePoint1[0], g_vecManualZonePoint2[0]);
g_vecArenaZoneMin[1] = GetMinFloat(g_vecManualZonePoint1[1], g_vecManualZonePoint2[1]);
g_vecArenaZoneMin[2] = GetMinFloat(g_vecManualZonePoint1[2], g_vecManualZonePoint2[2]);
g_vecArenaZoneMax[0] = GetMaxFloat(g_vecManualZonePoint1[0], g_vecManualZonePoint2[0]);
g_vecArenaZoneMax[1] = GetMaxFloat(g_vecManualZonePoint1[1], g_vecManualZonePoint2[1]);
g_vecArenaZoneMax[2] = g_vecArenaZoneMin[2] + 200.0;
g_bArenaZoneReady = true;
}
void StartZonePreview(int viewer, float duration)
{
if (!g_bArenaZoneReady || g_iBeamSprite == -1)
return;
StopZonePreview();
RenderArenaZone(viewer);
g_hZonePreviewTimer = CreateTimer(gCvarZoneRenderInterval.FloatValue, Timer_ZonePreview, GetClientUserId(viewer), TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
CreateTimer(duration, Timer_StopZonePreview, _, TIMER_FLAG_NO_MAPCHANGE);
}
void StopZonePreview()
{
if (g_hZonePreviewTimer != null)
{
KillTimer(g_hZonePreviewTimer);
g_hZonePreviewTimer = null;
}
}
void StartZoneTimer()
{
StopZoneTimer();
if (!gCvarZoneEnable.BoolValue || !g_bArenaZoneReady)
return;
for (int i = 1; i <= MaxClients; i++)
{
g_bZoneOutside[i] = false;
g_iZoneGraceLeft[i] = 0;
}
g_hZoneTimer = CreateTimer(gCvarZoneRenderInterval.FloatValue, Timer_CheckDuelZone, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
}
void StopZoneTimer()
{
if (g_hZoneTimer != null)
{
KillTimer(g_hZoneTimer);
g_hZoneTimer = null;
}
for (int i = 1; i <= MaxClients; i++)
{
g_bZoneOutside[i] = false;
g_iZoneGraceLeft[i] = 0;
}
}
public Action Timer_ZonePreview(Handle timer, any userid)
{
int client = GetClientOfUserId(userid);
if (!IsValidHuman(client) || !g_bArenaZoneReady)
return Plugin_Stop;
RenderArenaZone(client);
return Plugin_Continue;
}
public Action Timer_StopZonePreview(Handle timer, any data)
{
StopZonePreview();
return Plugin_Stop;
}
public Action Timer_CheckDuelZone(Handle timer, any data)
{
if (!g_bDuelActive || !g_bArenaZoneReady)
return Plugin_Stop;
if (IsValidHuman(g_iDuelP1))
{
EnsureDuelWeaponPresent(g_iDuelP1);
RenderArenaZone(g_iDuelP1);
CheckClientZoneState(g_iDuelP1, g_iDuelP2);
}
if (!g_bDebugSoloMode && IsValidHuman(g_iDuelP2))
{
EnsureDuelWeaponPresent(g_iDuelP2);
RenderArenaZone(g_iDuelP2);
CheckClientZoneState(g_iDuelP2, g_iDuelP1);
}
return Plugin_Continue;
}
void CheckClientZoneState(int client, int opponent)
{
if (!IsValidHuman(client) || !IsPlayerAlive(client))
return;
if (IsClientInsideArenaZone(client))
{
if (g_bZoneOutside[client])
{
g_bZoneOutside[client] = false;
g_iZoneGraceLeft[client] = 0;
PrintCenterText(client, "Ты вернулся в зону дуэли");
}
return;
}
if (!g_bZoneOutside[client])
{
g_bZoneOutside[client] = true;
g_iZoneGraceLeft[client] = gCvarZoneGrace.IntValue;
}
else if (g_iZoneGraceLeft[client] > 0)
{
g_iZoneGraceLeft[client]--;
}
EmitSoundToClient(client, DUEL_OUT_SOUND, client, SNDCHAN_AUTO, SNDLEVEL_RAIDSIREN);
if (g_iZoneGraceLeft[client] > 0)
{
PrintCenterText(client, "Вернись в зону дуэли: %d", g_iZoneGraceLeft[client]);
return;
}
if (g_bDebugSoloMode || opponent == 0 || !IsValidHuman(opponent))
{
PrintToChat(client, "%s Ты не вернулся в зону вовремя. Соло-дебаг остановлен.", DUEL_PREFIX);
RestoreLoadout(client);
ResetDuelState();
return;
}
ForcePlayerSuicide(client);
PrintToChatAll("%s %N покинул зону дуэли и проиграл.", DUEL_PREFIX, client);
FinishDuel(opponent, client);
}
bool IsClientInsideArenaZone(int client)
{
float pos[3];
GetClientAbsOrigin(client, pos);
return (pos[0] >= g_vecArenaZoneMin[0] && pos[0] <= g_vecArenaZoneMax[0]
&& pos[1] >= g_vecArenaZoneMin[1] && pos[1] <= g_vecArenaZoneMax[1]
&& pos[2] >= g_vecArenaZoneMin[2] && pos[2] <= g_vecArenaZoneMax[2]);
}
void RenderArenaZone(int client)
{
if (!IsValidHuman(client) || !g_bArenaZoneReady || g_iBeamSprite == -1)
return;
float p1[3], p2[3], p3[3], p4[3], p5[3], p6[3], p7[3], p8[3];
p1[0] = g_vecArenaZoneMin[0]; p1[1] = g_vecArenaZoneMin[1]; p1[2] = g_vecArenaZoneMin[2];
p2[0] = g_vecArenaZoneMax[0]; p2[1] = g_vecArenaZoneMin[1]; p2[2] = g_vecArenaZoneMin[2];
p3[0] = g_vecArenaZoneMax[0]; p3[1] = g_vecArenaZoneMax[1]; p3[2] = g_vecArenaZoneMin[2];
p4[0] = g_vecArenaZoneMin[0]; p4[1] = g_vecArenaZoneMax[1]; p4[2] = g_vecArenaZoneMin[2];
p5[0] = g_vecArenaZoneMin[0]; p5[1] = g_vecArenaZoneMin[1]; p5[2] = g_vecArenaZoneMax[2];
p6[0] = g_vecArenaZoneMax[0]; p6[1] = g_vecArenaZoneMin[1]; p6[2] = g_vecArenaZoneMax[2];
p7[0] = g_vecArenaZoneMax[0]; p7[1] = g_vecArenaZoneMax[1]; p7[2] = g_vecArenaZoneMax[2];
p8[0] = g_vecArenaZoneMin[0]; p8[1] = g_vecArenaZoneMax[1]; p8[2] = g_vecArenaZoneMax[2];
int color[4] = {160, 60, 255, 255};
// 12 рёбер каркаса
DrawZoneEdge(client, p1, p2, color);
DrawZoneEdge(client, p2, p3, color);
DrawZoneEdge(client, p3, p4, color);
DrawZoneEdge(client, p4, p1, color);
DrawZoneEdge(client, p5, p6, color);
DrawZoneEdge(client, p6, p7, color);
DrawZoneEdge(client, p7, p8, color);
DrawZoneEdge(client, p8, p5, color);
DrawZoneEdge(client, p1, p5, color);
DrawZoneEdge(client, p2, p6, color);
DrawZoneEdge(client, p3, p7, color);
DrawZoneEdge(client, p4, p8, color);
// Полная сетка на 4 боковых гранях
float step = 40.0;
float xMin = g_vecArenaZoneMin[0], xMax = g_vecArenaZoneMax[0];
float yMin = g_vecArenaZoneMin[1], yMax = g_vecArenaZoneMax[1];
float zMin = g_vecArenaZoneMin[2], zMax = g_vecArenaZoneMax[2];
float a[3], b[3];
// Грань: y = yMin (горизонтальные + вертикальные)
for (float z = zMin + step; z < zMax; z += step)
{
a[0] = xMin; a[1] = yMin; a[2] = z;
b[0] = xMax; b[1] = yMin; b[2] = z;
DrawZoneEdge(client, a, b, color);
}
for (float x = xMin + step; x < xMax; x += step)
{
a[0] = x; a[1] = yMin; a[2] = zMin;
b[0] = x; b[1] = yMin; b[2] = zMax;
DrawZoneEdge(client, a, b, color);
}
// Грань: y = yMax
for (float z = zMin + step; z < zMax; z += step)
{
a[0] = xMin; a[1] = yMax; a[2] = z;
b[0] = xMax; b[1] = yMax; b[2] = z;
DrawZoneEdge(client, a, b, color);
}
for (float x = xMin + step; x < xMax; x += step)
{
a[0] = x; a[1] = yMax; a[2] = zMin;
b[0] = x; b[1] = yMax; b[2] = zMax;
DrawZoneEdge(client, a, b, color);
}
// Грань: x = xMin
for (float z = zMin + step; z < zMax; z += step)
{
a[0] = xMin; a[1] = yMin; a[2] = z;
b[0] = xMin; b[1] = yMax; b[2] = z;
DrawZoneEdge(client, a, b, color);
}
for (float y = yMin + step; y < yMax; y += step)
{
a[0] = xMin; a[1] = y; a[2] = zMin;
b[0] = xMin; b[1] = y; b[2] = zMax;
DrawZoneEdge(client, a, b, color);
}
// Грань: x = xMax
for (float z = zMin + step; z < zMax; z += step)
{
a[0] = xMax; a[1] = yMin; a[2] = z;
b[0] = xMax; b[1] = yMax; b[2] = z;
DrawZoneEdge(client, a, b, color);
}
for (float y = yMin + step; y < yMax; y += step)
{
a[0] = xMax; a[1] = y; a[2] = zMin;
b[0] = xMax; b[1] = y; b[2] = zMax;
DrawZoneEdge(client, a, b, color);
}
}
void DrawZoneEdge(int client, const float start[3], const float end[3], const int color[4])
{
TE_SetupBeamPoints(start, end, g_iBeamSprite, g_iHaloSprite, 0, 0, gCvarZoneRenderInterval.FloatValue + 0.05, 2.0, 2.0, 0, 0.0, color, 0);
TE_SendToClient(client);
}
bool HasBothArenaSpawns()
{
return !IsVectorZero(g_vecArenaSpawn1) && !IsVectorZero(g_vecArenaSpawn2);
}
float GetMinFloat(float a, float b)
{
return (a < b) ? a : b;
}
float GetMaxFloat(float a, float b)
{
return (a > b) ? a : b;
}
bool IsVectorZero(const float vec[3])
{
return (vec[0] == 0.0 && vec[1] == 0.0 && vec[2] == 0.0);
}
void ZeroVector(float vec[3])
{
vec[0] = 0.0;
vec[1] = 0.0;
vec[2] = 0.0;
}
stock int GetHumanPlayersCount()
{
int count = 0;
for (int i = 1; i <= MaxClients; i++)
{
if (IsValidHuman(i))
count++;
}
return count;
}
int GetPlayingHumanPlayersCount()
{
int count = 0;
for (int i = 1; i <= MaxClients; i++)
{
if (!IsValidHuman(i))
continue;
int team = GetClientTeam(i);
if (team == 2 || team == 3)
count++;
}
return count;
}
stock int GetRandomOtherPlayer(int client)
{
for (int i = 1; i <= MaxClients; i++)
{
if (i == client)
continue;
if (IsValidHuman(i))
return i;
}
return 0;
}
bool IsValidClient(int client)
{
return (client > 0 && client <= MaxClients);
}
bool IsDuelParticipant(int client)
{
return (client == g_iDuelP1 || client == g_iDuelP2);
}
bool IsValidHuman(int client)
{
return IsValidClient(client) && IsClientInGame(client) && !IsFakeClient(client);
}
stock bool IsLRReady()
{
return LR_IsLoaded();
}
stock void LR_GiveXP_Safe(int client, int amount)
{
if (amount <= 0 || !IsLRReady() || !IsValidHuman(client) || !LR_GetClientStatus(client))
return;
LR_ChangeClientValue(client, amount);
}
public any Native_AGD_IsDuelActive(Handle plugin, int numParams)
{
return g_bDuelActive;
}
public any Native_AGD_GetDuelPlayers(Handle plugin, int numParams)
{
SetNativeCellRef(1, g_iDuelP1);
SetNativeCellRef(2, g_iDuelP2);
return (g_bDuelActive || g_bDuelPending || g_bDuelPreparing);
}
public any Native_AGD_GetDuelParticipantXP(Handle plugin, int numParams)
{
int client = GetNativeCell(1);
if (!IsValidClient(client))
return 0;
return g_iParticipantXP[client];
}
public any Native_AGD_GetWinnerMoneyReward(Handle plugin, int numParams)
{
return gCvarWinMoney.IntValue;
}
public any Native_AGD_IsClientInDuel(Handle plugin, int numParams)
{
int client = GetNativeCell(1);
if (client < 1 || client > MaxClients)
return false;
return g_bDuelActive && (client == g_iDuelP1 || client == g_iDuelP2);
}
public any Native_AGD_IsArenaReady(Handle plugin, int numParams)
{
return g_bArenaReady;
}
public any Native_AGD_IsBettingOpen(Handle plugin, int numParams)
{
return g_bDuelPreparing;
}