2202 lines
65 KiB
SourcePawn
2202 lines
65 KiB
SourcePawn
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#pragma semicolon 1
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#pragma newdecls required
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#include <sourcemod>
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#include <sdktools>
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#include <sdkhooks>
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#include <cstrike>
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#include "lvl_ranks"
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#define AGD_LIBRARY "arcane_duels_core"
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#define ARENA_CFG "cfg/sourcemod/ArcaneGameDUELS_Arena.cfg"
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#define BEACON_SOUND "buttons/blip1.wav"
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#define DUEL_PREFIX "\x02[DUELS]\x01"
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#define DUEL_OUT_SOUND "buttons/button10.wav"
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public Plugin myinfo =
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{
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name = "[CORE] ArcaneGameDUELS Core",
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author = "OpenAI / havno",
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description = "Core of ArcaneGameDUELS (duel deagle compatibility build)",
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version = "1.5.3",
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url = ""
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};
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bool g_bDuelActive = false;
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bool g_bDuelPending = false;
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bool g_bDuelPreparing = false;
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bool g_bBombPlanted = false;
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int g_iDuelP1 = 0;
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int g_iDuelP2 = 0;
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int g_iDuelController = 0;
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int g_iParticipantXP[MAXPLAYERS + 1];
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bool g_bAccepted[MAXPLAYERS + 1];
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int g_iPrepareLeft = 0;
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int g_iRoundStartPlayingHumans = 0;
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char g_sSelectedWeapon[32] = "weapon_ak47";
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enum DuelModifier
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{
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DuelModifier_None = 0,
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DuelModifier_NoZoom,
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DuelModifier_HeadshotOnly
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};
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DuelModifier g_iDuelModifier = DuelModifier_None;
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char g_sSavedWeapon[MAXPLAYERS + 1][3][32];
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int g_iSavedHealth[MAXPLAYERS + 1];
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int g_iSavedArmor[MAXPLAYERS + 1];
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int g_iSavedMoney[MAXPLAYERS + 1];
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int g_iSavedUserFlags[MAXPLAYERS + 1];
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bool g_bSavedUserFlags[MAXPLAYERS + 1];
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Handle g_hFwdOnDuelStarted = null;
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Handle g_hFwdOnDuelFinished = null;
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Handle g_hFwdOnDuelDraw = null;
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Handle g_hBeaconTimer = null;
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Handle g_hPrepareTimer = null;
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Handle g_hInvulnTimer = null;
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Handle g_hZoneTimer = null;
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Handle g_hZonePreviewTimer = null;
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Handle g_hPendingOneVsOneTimer = null;
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Handle g_hDuelLimitTimer = null;
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Handle g_hPrepZoneTimer = null;
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ConVar gCvarWinMoney;
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ConVar gCvarEnable;
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ConVar gCvarUseArena;
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ConVar gCvarBeacon;
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ConVar gCvarPrepareTime;
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ConVar gCvarDuelWinXP;
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ConVar gCvarPostUnfreezeInvuln;
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ConVar gCvarAllowKnife;
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ConVar gCvarAllowDeagle;
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ConVar gCvarAllowAK47;
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ConVar gCvarAllowM4A4;
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ConVar gCvarAllowM4A1S;
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ConVar gCvarAllowAWP;
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ConVar gCvarAllowScout;
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ConVar gCvarWeaponBypassFlags;
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ConVar gCvarZoneEnable;
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ConVar gCvarZoneGrace;
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ConVar gCvarZonePaddingXY;
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ConVar gCvarZonePaddingZDown;
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ConVar gCvarZonePaddingZUp;
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ConVar gCvarZonePreviewTime;
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ConVar gCvarZoneRenderInterval;
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ConVar gCvarDebugAllowSolo;
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ConVar gCvarDuelTimeLimit;
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bool g_bArenaReady = false;
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float g_vecArenaSpawn1[3];
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float g_angArenaSpawn1[3];
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float g_vecArenaSpawn2[3];
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float g_angArenaSpawn2[3];
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int g_iBeamSprite = -1;
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int g_iHaloSprite = -1;
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bool g_bArenaZoneReady = false;
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float g_vecArenaZoneMin[3];
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float g_vecArenaZoneMax[3];
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float g_vecManualZonePoint1[3];
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float g_vecManualZonePoint2[3];
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bool g_bManualZonePoint1Set = false;
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bool g_bManualZonePoint2Set = false;
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bool g_bZoneOutside[MAXPLAYERS + 1];
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int g_iZoneGraceLeft[MAXPLAYERS + 1];
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bool g_bDebugSoloMode = false;
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
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{
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RegPluginLibrary(AGD_LIBRARY);
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CreateNative("AGD_IsDuelActive", Native_AGD_IsDuelActive);
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CreateNative("AGD_IsBettingOpen", Native_AGD_IsBettingOpen);
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CreateNative("AGD_GetDuelPlayers", Native_AGD_GetDuelPlayers);
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CreateNative("AGD_GetDuelParticipantXP", Native_AGD_GetDuelParticipantXP);
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CreateNative("AGD_GetWinnerMoneyReward", Native_AGD_GetWinnerMoneyReward);
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CreateNative("AGD_IsArenaReady", Native_AGD_IsArenaReady);
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CreateNative("AGD_IsClientInDuel", Native_AGD_IsClientInDuel);
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return APLRes_Success;
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}
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public void OnPluginStart()
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{
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gCvarEnable = CreateConVar("agd_core_enable", "1", "Enable ArcaneGameDUELS core", _, true, 0.0, true, 1.0);
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gCvarWinMoney = CreateConVar("agd_duel_win_money", "1500", "Money reward for duel winner", _, true, 0.0, true, 16000.0);
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gCvarUseArena = CreateConVar("agd_use_arena", "1", "Teleport duel players to saved arena spawns", _, true, 0.0, true, 1.0);
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gCvarBeacon = CreateConVar("agd_duel_beacon", "1", "Enable beacons during duel", _, true, 0.0, true, 1.0);
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gCvarPrepareTime = CreateConVar("agd_duel_prepare_time", "10", "Prepare time before duel start", _, true, 3.0, true, 30.0);
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gCvarDuelWinXP = CreateConVar("agd_duel_win_xp", "100", "XP reward for duel winner", _, true, 0.0, true, 1000000.0);
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gCvarPostUnfreezeInvuln = CreateConVar("agd_duel_post_unfreeze_invuln", "2.0", "Invulnerability time after unfreeze", _, true, 0.0, true, 10.0);
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gCvarAllowKnife = CreateConVar("agd_weapon_allow_knife", "1", "Allow Knife in duel weapon menu", _, true, 0.0, true, 1.0);
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gCvarAllowDeagle = CreateConVar("agd_weapon_allow_deagle", "1", "Allow Deagle in duel weapon menu", _, true, 0.0, true, 1.0);
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gCvarAllowAK47 = CreateConVar("agd_weapon_allow_ak47", "1", "Allow AK-47 in duel weapon menu", _, true, 0.0, true, 1.0);
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gCvarAllowM4A4 = CreateConVar("agd_weapon_allow_m4a1", "1", "Allow M4A4 in duel weapon menu", _, true, 0.0, true, 1.0);
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gCvarAllowM4A1S = CreateConVar("agd_weapon_allow_m4a1s", "1", "Allow M4A1-S in duel weapon menu", _, true, 0.0, true, 1.0);
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gCvarAllowAWP = CreateConVar("agd_weapon_allow_awp", "1", "Allow AWP in duel weapon menu", _, true, 0.0, true, 1.0);
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gCvarAllowScout = CreateConVar("agd_weapon_allow_scout", "1", "Allow Scout in duel weapon menu", _, true, 0.0, true, 1.0);
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gCvarWeaponBypassFlags = CreateConVar("agd_duel_bypass_restrict_flags", "1", "Temporarily give duelists bypass flags during duel to ignore weapon restrictions", _, true, 0.0, true, 1.0);
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gCvarZoneEnable = CreateConVar("agd_zone_enable", "1", "Enable duel zone restriction", _, true, 0.0, true, 1.0);
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gCvarZoneGrace = CreateConVar("agd_zone_grace_time", "3", "Seconds to return to duel zone before losing", _, true, 1.0, true, 10.0);
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gCvarZonePaddingXY = CreateConVar("agd_zone_padding_xy", "320.0", "Auto-generated duel zone XY padding from both spawns", _, true, 50.0, true, 2000.0);
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gCvarZonePaddingZDown = CreateConVar("agd_zone_padding_z_down", "80.0", "Auto-generated duel zone downward padding", _, true, 0.0, true, 1000.0);
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gCvarZonePaddingZUp = CreateConVar("agd_zone_padding_z_up", "180.0", "Auto-generated duel zone upward padding", _, true, 0.0, true, 2000.0);
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gCvarZonePreviewTime = CreateConVar("agd_zone_preview_time", "10.0", "How long admin preview of duel zone is shown", _, true, 1.0, true, 60.0);
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gCvarZoneRenderInterval = CreateConVar("agd_zone_render_interval", "0.5", "Interval for duel zone rendering and checks", _, true, 0.1, true, 2.0);
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gCvarDebugAllowSolo = CreateConVar("agd_debug_allow_solo", "1", "Allow root admins to start solo duel debug session", _, true, 0.0, true, 1.0);
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gCvarDuelTimeLimit = CreateConVar("agd_duel_time_limit", "30", "Time limit for duel in seconds (0 = no limit)", _, true, 0.0, true, 300.0);
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AutoExecConfig(true, "ArcaneGameDUELS_Core");
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g_hFwdOnDuelStarted = CreateGlobalForward("AGD_OnDuelStarted", ET_Ignore, Param_Cell, Param_Cell);
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g_hFwdOnDuelFinished = CreateGlobalForward("AGD_OnDuelFinished", ET_Ignore, Param_Cell, Param_Cell, Param_Cell, Param_Cell);
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g_hFwdOnDuelDraw = CreateGlobalForward("AGD_OnDuelDraw", ET_Ignore, Param_Cell, Param_Cell);
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RegConsoleCmd("sm_duel", Command_DuelMenu);
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RegAdminCmd("sm_duel_setspawn1", Command_SetSpawn1, ADMFLAG_ROOT);
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RegAdminCmd("sm_duel_setspawn2", Command_SetSpawn2, ADMFLAG_ROOT);
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RegAdminCmd("sm_duel_setzone1", Command_SetZonePoint1, ADMFLAG_ROOT);
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RegAdminCmd("sm_duel_setzone2", Command_SetZonePoint2, ADMFLAG_ROOT);
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RegAdminCmd("sm_duel_savearena", Command_SaveArena, ADMFLAG_ROOT);
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RegAdminCmd("sm_duel_reloadarena", Command_ReloadArena, ADMFLAG_ROOT);
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RegAdminCmd("sm_duel_arena_info", Command_ArenaInfo, ADMFLAG_ROOT);
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RegAdminCmd("sm_duel_showzone", Command_ShowZone, ADMFLAG_ROOT);
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RegAdminCmd("sm_duel_debugsolo", Command_DebugSolo, ADMFLAG_ROOT);
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HookEvent("player_death", Event_PlayerDeath, EventHookMode_Post);
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HookEvent("round_start", Event_RoundStart, EventHookMode_PostNoCopy);
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HookEvent("round_end", Event_RoundEnd, EventHookMode_PostNoCopy);
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HookEvent("bomb_planted", Event_BombPlanted, EventHookMode_PostNoCopy);
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HookEvent("bomb_defused", Event_BombDefused, EventHookMode_PostNoCopy);
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HookEvent("bomb_exploded", Event_BombExploded, EventHookMode_PostNoCopy);
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LoadArenaForCurrentMap();
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for (int i = 1; i <= MaxClients; i++)
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{
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if (IsClientInGame(i))
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OnClientPutInServer(i);
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}
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}
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public void OnMapStart()
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{
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LoadArenaForCurrentMap();
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PrecacheSound(BEACON_SOUND, true);
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PrecacheSound(DUEL_OUT_SOUND, true);
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g_iBeamSprite = PrecacheModel("materials/sprites/laserbeam.vmt", true);
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g_iHaloSprite = PrecacheModel("materials/sprites/glow01.vmt", true);
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}
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public void OnClientPutInServer(int client)
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{
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SDKHook(client, SDKHook_TraceAttack, OnTraceAttack);
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SDKHook(client, SDKHook_WeaponCanUse, OnWeaponCanUse);
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SDKHook(client, SDKHook_PostThinkPost, OnPlayerPostThink);
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}
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public void OnClientDisconnect(int client)
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{
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DisableDuelWeaponBypass(client);
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if ((g_bDuelPending || g_bDuelPreparing) && (client == g_iDuelP1 || client == g_iDuelP2))
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{
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if (g_bDuelPreparing)
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CancelPreparingDuel("Дуэль отменена: игрок вышел во время подготовки.");
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else
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CancelPendingDuel("Дуэль отменена: игрок вышел во время принятия.");
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return;
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}
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if (g_bDebugSoloMode && client == g_iDuelP1)
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{
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ResetDuelState();
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return;
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}
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if (!g_bDuelActive)
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return;
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if (client == g_iDuelP1 || client == g_iDuelP2)
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{
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int winner = (client == g_iDuelP1) ? g_iDuelP2 : g_iDuelP1;
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int loser = client;
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if (IsValidHuman(winner))
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FinishDuel(winner, loser);
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else
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ResetDuelState();
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}
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}
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public Action Command_DuelMenu(int client, int args)
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{
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if (!IsValidHuman(client))
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return Plugin_Handled;
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PrintToChat(client, "%s Дуэли запускаются автоматически при 1x1, если на сервере больше 2 игроков. Для теста в одиночку: sm_duel_debugsolo", DUEL_PREFIX);
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return Plugin_Handled;
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}
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public Action Command_SetSpawn1(int client, int args)
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{
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if (!IsValidHuman(client))
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return Plugin_Handled;
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GetClientAbsOrigin(client, g_vecArenaSpawn1);
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GetClientAbsAngles(client, g_angArenaSpawn1);
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PrintToChat(client, "%s Точка арены #1 сохранена.", DUEL_PREFIX);
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g_bArenaReady = HasBothArenaSpawns();
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if (g_bArenaReady && g_bArenaZoneReady)
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{
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StartZonePreview(client, gCvarZonePreviewTime.FloatValue);
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PrintToChat(client, "%s Текущая зона показана для проверки.", DUEL_PREFIX);
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}
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return Plugin_Handled;
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}
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public Action Command_SetSpawn2(int client, int args)
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{
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if (!IsValidHuman(client))
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return Plugin_Handled;
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GetClientAbsOrigin(client, g_vecArenaSpawn2);
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GetClientAbsAngles(client, g_angArenaSpawn2);
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PrintToChat(client, "%s Точка арены #2 сохранена.", DUEL_PREFIX);
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g_bArenaReady = HasBothArenaSpawns();
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if (g_bArenaReady && g_bArenaZoneReady)
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{
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StartZonePreview(client, gCvarZonePreviewTime.FloatValue);
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PrintToChat(client, "%s Текущая зона показана для проверки.", DUEL_PREFIX);
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}
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return Plugin_Handled;
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}
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public Action Command_SetZonePoint1(int client, int args)
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{
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if (!IsValidHuman(client))
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return Plugin_Handled;
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GetClientAbsOrigin(client, g_vecManualZonePoint1);
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g_bManualZonePoint1Set = true;
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ReplyToCommand(client, "[DUELS] Точка зоны #1 сохранена: %.1f %.1f %.1f",
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g_vecManualZonePoint1[0], g_vecManualZonePoint1[1], g_vecManualZonePoint1[2]);
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if (g_bManualZonePoint2Set)
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{
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BuildArenaZoneFromManualPoints();
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StartZonePreview(client, gCvarZonePreviewTime.FloatValue);
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|
|
ReplyToCommand(client, "[DUELS] Зона пересобрана вручную по двум диагональным точкам. Высота: 200.0");
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
ReplyToCommand(client, "[DUELS] Теперь встань во второй угол по диагонали и введи sm_duel_setzone2");
|
||
|
|
}
|
||
|
|
|
||
|
|
return Plugin_Handled;
|
||
|
|
}
|
||
|
|
|
||
|
|
public Action Command_SetZonePoint2(int client, int args)
|
||
|
|
{
|
||
|
|
if (!IsValidHuman(client))
|
||
|
|
return Plugin_Handled;
|
||
|
|
|
||
|
|
GetClientAbsOrigin(client, g_vecManualZonePoint2);
|
||
|
|
g_bManualZonePoint2Set = true;
|
||
|
|
|
||
|
|
ReplyToCommand(client, "[DUELS] Точка зоны #2 сохранена: %.1f %.1f %.1f",
|
||
|
|
g_vecManualZonePoint2[0], g_vecManualZonePoint2[1], g_vecManualZonePoint2[2]);
|
||
|
|
|
||
|
|
if (g_bManualZonePoint1Set)
|
||
|
|
{
|
||
|
|
BuildArenaZoneFromManualPoints();
|
||
|
|
StartZonePreview(client, gCvarZonePreviewTime.FloatValue);
|
||
|
|
ReplyToCommand(client, "[DUELS] Зона пересобрана вручную по двум диагональным точкам. Высота: 200.0");
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
ReplyToCommand(client, "[DUELS] Сначала поставь первую точку командой sm_duel_setzone1");
|
||
|
|
}
|
||
|
|
|
||
|
|
return Plugin_Handled;
|
||
|
|
}
|
||
|
|
|
||
|
|
public Action Command_SaveArena(int client, int args)
|
||
|
|
{
|
||
|
|
if (!HasBothArenaSpawns())
|
||
|
|
{
|
||
|
|
ReplyToCommand(client, "[DUELS] Сначала задай обе точки спавна: sm_duel_setspawn1 и sm_duel_setspawn2");
|
||
|
|
return Plugin_Handled;
|
||
|
|
}
|
||
|
|
|
||
|
|
if (!g_bArenaZoneReady)
|
||
|
|
{
|
||
|
|
ReplyToCommand(client, "[DUELS] Сначала задай зону командами sm_duel_setzone1 и sm_duel_setzone2");
|
||
|
|
return Plugin_Handled;
|
||
|
|
}
|
||
|
|
|
||
|
|
if (SaveArenaForCurrentMap())
|
||
|
|
ReplyToCommand(client, "[DUELS] Арена сохранена для текущей карты.");
|
||
|
|
else
|
||
|
|
ReplyToCommand(client, "[DUELS] Не удалось сохранить арену.");
|
||
|
|
|
||
|
|
return Plugin_Handled;
|
||
|
|
}
|
||
|
|
|
||
|
|
public Action Command_ReloadArena(int client, int args)
|
||
|
|
{
|
||
|
|
LoadArenaForCurrentMap();
|
||
|
|
ReplyToCommand(client, g_bArenaReady ? "[DUELS] Арена перезагружена." : "[DUELS] Для этой карты арена не найдена.");
|
||
|
|
return Plugin_Handled;
|
||
|
|
}
|
||
|
|
|
||
|
|
public Action Command_ArenaInfo(int client, int args)
|
||
|
|
{
|
||
|
|
if (!g_bArenaReady)
|
||
|
|
{
|
||
|
|
ReplyToCommand(client, "[DUELS] Арена для текущей карты не настроена.");
|
||
|
|
return Plugin_Handled;
|
||
|
|
}
|
||
|
|
|
||
|
|
if (g_bArenaZoneReady)
|
||
|
|
{
|
||
|
|
ReplyToCommand(client, "[DUELS] Арена готова. Зона: min(%.1f %.1f %.1f) | max(%.1f %.1f %.1f)",
|
||
|
|
g_vecArenaZoneMin[0], g_vecArenaZoneMin[1], g_vecArenaZoneMin[2],
|
||
|
|
g_vecArenaZoneMax[0], g_vecArenaZoneMax[1], g_vecArenaZoneMax[2]);
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
ReplyToCommand(client, "[DUELS] Арена готова, но зона еще не задана.");
|
||
|
|
}
|
||
|
|
return Plugin_Handled;
|
||
|
|
}
|
||
|
|
|
||
|
|
public Action Command_ShowZone(int client, int args)
|
||
|
|
{
|
||
|
|
if (!IsValidHuman(client))
|
||
|
|
return Plugin_Handled;
|
||
|
|
|
||
|
|
if (!g_bArenaZoneReady)
|
||
|
|
{
|
||
|
|
ReplyToCommand(client, "[DUELS] Зона арены не настроена.");
|
||
|
|
return Plugin_Handled;
|
||
|
|
}
|
||
|
|
|
||
|
|
StartZonePreview(client, gCvarZonePreviewTime.FloatValue);
|
||
|
|
ReplyToCommand(client, "[DUELS] Показываю зону на %.1f сек.", gCvarZonePreviewTime.FloatValue);
|
||
|
|
return Plugin_Handled;
|
||
|
|
}
|
||
|
|
|
||
|
|
public Action Command_DebugSolo(int client, int args)
|
||
|
|
{
|
||
|
|
if (!IsValidHuman(client))
|
||
|
|
return Plugin_Handled;
|
||
|
|
|
||
|
|
if (!gCvarDebugAllowSolo.BoolValue)
|
||
|
|
{
|
||
|
|
ReplyToCommand(client, "[DUELS] Соло-дебаг отключен cvar'ом agd_debug_allow_solo.");
|
||
|
|
return Plugin_Handled;
|
||
|
|
}
|
||
|
|
|
||
|
|
if (g_bDuelActive || g_bDuelPending || g_bDuelPreparing)
|
||
|
|
{
|
||
|
|
ReplyToCommand(client, "[DUELS] Сейчас уже идет дуэль или подготовка.");
|
||
|
|
return Plugin_Handled;
|
||
|
|
}
|
||
|
|
|
||
|
|
if (!g_bArenaReady)
|
||
|
|
{
|
||
|
|
ReplyToCommand(client, "[DUELS] Сначала настрой арены через sm_duel_setspawn1 / sm_duel_setspawn2.");
|
||
|
|
return Plugin_Handled;
|
||
|
|
}
|
||
|
|
|
||
|
|
BeginSoloDebugPreparation(client);
|
||
|
|
return Plugin_Handled;
|
||
|
|
}
|
||
|
|
|
||
|
|
public void Event_RoundStart(Event event, const char[] name, bool dontBroadcast)
|
||
|
|
{
|
||
|
|
g_bBombPlanted = false;
|
||
|
|
CancelPendingDuel("");
|
||
|
|
CancelPreparingDuel("");
|
||
|
|
if (g_bDuelActive)
|
||
|
|
ResetDuelState();
|
||
|
|
|
||
|
|
g_iRoundStartPlayingHumans = GetPlayingHumanPlayersCount();
|
||
|
|
}
|
||
|
|
|
||
|
|
public void Event_RoundEnd(Event event, const char[] name, bool dontBroadcast)
|
||
|
|
{
|
||
|
|
g_bBombPlanted = false;
|
||
|
|
g_iRoundStartPlayingHumans = 0;
|
||
|
|
CancelPendingDuel("");
|
||
|
|
CancelPreparingDuel("");
|
||
|
|
|
||
|
|
if (!g_bDuelActive)
|
||
|
|
return;
|
||
|
|
|
||
|
|
if (g_bDebugSoloMode)
|
||
|
|
{
|
||
|
|
ResetDuelState();
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
bool p1Alive = IsValidHuman(g_iDuelP1) && IsPlayerAlive(g_iDuelP1);
|
||
|
|
bool p2Alive = IsValidHuman(g_iDuelP2) && IsPlayerAlive(g_iDuelP2);
|
||
|
|
|
||
|
|
if (p1Alive && p2Alive)
|
||
|
|
{
|
||
|
|
FinishDuelDraw(g_iDuelP1, g_iDuelP2);
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
ResetDuelState();
|
||
|
|
}
|
||
|
|
|
||
|
|
public void Event_BombPlanted(Event event, const char[] name, bool dontBroadcast)
|
||
|
|
{
|
||
|
|
g_bBombPlanted = true;
|
||
|
|
|
||
|
|
if (g_bDuelPending)
|
||
|
|
CancelPendingDuel("Дуэль отменена: во время принятия была установлена бомба.");
|
||
|
|
else if (g_bDuelPreparing)
|
||
|
|
CancelPreparingDuel("Дуэль отменена: во время подготовки была установлена бомба.");
|
||
|
|
}
|
||
|
|
|
||
|
|
public void Event_BombDefused(Event event, const char[] name, bool dontBroadcast)
|
||
|
|
{
|
||
|
|
g_bBombPlanted = false;
|
||
|
|
}
|
||
|
|
|
||
|
|
public void Event_BombExploded(Event event, const char[] name, bool dontBroadcast)
|
||
|
|
{
|
||
|
|
g_bBombPlanted = false;
|
||
|
|
}
|
||
|
|
|
||
|
|
public void Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast)
|
||
|
|
{
|
||
|
|
int victim = GetClientOfUserId(event.GetInt("userid"));
|
||
|
|
int attacker = GetClientOfUserId(event.GetInt("attacker"));
|
||
|
|
|
||
|
|
if (!IsValidClient(victim))
|
||
|
|
return;
|
||
|
|
|
||
|
|
if (!g_bDuelActive)
|
||
|
|
{
|
||
|
|
if (!g_bBombPlanted && !g_bDuelPending && !g_bDuelPreparing && g_iRoundStartPlayingHumans > 2)
|
||
|
|
QueueOneVsOneCheck();
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
if (victim != g_iDuelP1 && victim != g_iDuelP2)
|
||
|
|
return;
|
||
|
|
|
||
|
|
int winner = 0;
|
||
|
|
int loser = victim;
|
||
|
|
|
||
|
|
if (attacker == g_iDuelP1 || attacker == g_iDuelP2)
|
||
|
|
winner = attacker;
|
||
|
|
else
|
||
|
|
winner = (victim == g_iDuelP1) ? g_iDuelP2 : g_iDuelP1;
|
||
|
|
|
||
|
|
if (IsValidHuman(winner))
|
||
|
|
FinishDuel(winner, loser);
|
||
|
|
else if (g_bDebugSoloMode && victim == g_iDuelP1)
|
||
|
|
{
|
||
|
|
PrintToChat(victim, "%s Соло-дебаг завершен: ты умер.", DUEL_PREFIX);
|
||
|
|
RestoreLoadout(g_iDuelP1);
|
||
|
|
ResetDuelState();
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
void QueueOneVsOneCheck()
|
||
|
|
{
|
||
|
|
if (g_hPendingOneVsOneTimer != null)
|
||
|
|
return;
|
||
|
|
|
||
|
|
g_hPendingOneVsOneTimer = CreateTimer(0.2, Timer_CheckForOneVsOne, _, TIMER_FLAG_NO_MAPCHANGE);
|
||
|
|
}
|
||
|
|
|
||
|
|
public Action Timer_CheckForOneVsOne(Handle timer, any data)
|
||
|
|
{
|
||
|
|
g_hPendingOneVsOneTimer = null;
|
||
|
|
if (!gCvarEnable.BoolValue || g_bBombPlanted || g_bDuelActive || g_bDuelPending || g_bDuelPreparing)
|
||
|
|
return Plugin_Stop;
|
||
|
|
|
||
|
|
if (g_iRoundStartPlayingHumans <= 2)
|
||
|
|
return Plugin_Stop;
|
||
|
|
|
||
|
|
if (GetPlayingHumanPlayersCount() <= 2)
|
||
|
|
return Plugin_Stop;
|
||
|
|
|
||
|
|
int tAlive = 0, ctAlive = 0;
|
||
|
|
int tClient = 0, ctClient = 0;
|
||
|
|
GetAliveOneVsOne(tAlive, ctAlive, tClient, ctClient);
|
||
|
|
|
||
|
|
if (tAlive == 1 && ctAlive == 1 && IsValidHuman(tClient) && IsValidHuman(ctClient))
|
||
|
|
OfferAutomaticDuel(tClient, ctClient);
|
||
|
|
|
||
|
|
return Plugin_Stop;
|
||
|
|
}
|
||
|
|
|
||
|
|
void OfferAutomaticDuel(int client1, int client2)
|
||
|
|
{
|
||
|
|
if (!IsValidHuman(client1) || !IsValidHuman(client2) || client1 == client2)
|
||
|
|
return;
|
||
|
|
|
||
|
|
g_bDuelPending = true;
|
||
|
|
g_bDuelPreparing = false;
|
||
|
|
g_bDuelActive = false;
|
||
|
|
g_iDuelP1 = client1;
|
||
|
|
g_iDuelP2 = client2;
|
||
|
|
g_iDuelController = 0;
|
||
|
|
g_bAccepted[client1] = false;
|
||
|
|
g_bAccepted[client2] = false;
|
||
|
|
|
||
|
|
PrintToChatAll("\x02[DUELS]\x01 Остались 1 на 1: \x03%N\x01 vs \x03%N\x01. Ожидается подтверждение дуэли.", client1, client2);
|
||
|
|
ShowAcceptMenu(client1);
|
||
|
|
ShowAcceptMenu(client2);
|
||
|
|
}
|
||
|
|
|
||
|
|
void ShowAcceptMenu(int client)
|
||
|
|
{
|
||
|
|
if (!IsValidHuman(client))
|
||
|
|
return;
|
||
|
|
|
||
|
|
Menu menu = new Menu(MenuHandler_Accept);
|
||
|
|
menu.SetTitle("Принять дуэль? (10 сек)");
|
||
|
|
menu.AddItem("1", "Принять");
|
||
|
|
menu.AddItem("0", "Отклонить");
|
||
|
|
menu.ExitButton = false;
|
||
|
|
menu.Display(client, 10);
|
||
|
|
}
|
||
|
|
|
||
|
|
public int MenuHandler_Accept(Menu menu, MenuAction action, int client, int item)
|
||
|
|
{
|
||
|
|
switch (action)
|
||
|
|
{
|
||
|
|
case MenuAction_End:
|
||
|
|
delete menu;
|
||
|
|
case MenuAction_Cancel:
|
||
|
|
{
|
||
|
|
if (g_bDuelPending && IsValidHuman(client))
|
||
|
|
CancelPendingDuel("Дуэль отменена: один из игроков не ответил.");
|
||
|
|
}
|
||
|
|
case MenuAction_Select:
|
||
|
|
{
|
||
|
|
if (!g_bDuelPending || !IsValidHuman(client))
|
||
|
|
return 0;
|
||
|
|
|
||
|
|
char info[8];
|
||
|
|
menu.GetItem(item, info, sizeof(info));
|
||
|
|
|
||
|
|
if (StringToInt(info) == 1)
|
||
|
|
{
|
||
|
|
g_bAccepted[client] = true;
|
||
|
|
PrintToChat(client, "\x02[DUELS]\x01 Ты принял дуэль.");
|
||
|
|
|
||
|
|
if (g_bAccepted[g_iDuelP1] && g_bAccepted[g_iDuelP2])
|
||
|
|
BeginPreparation(g_iDuelP1, g_iDuelP2);
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
CancelPendingDuel("Дуэль отклонена одним из игроков.");
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
return 0;
|
||
|
|
}
|
||
|
|
|
||
|
|
void BeginPreparation(int client1, int client2)
|
||
|
|
{
|
||
|
|
g_bDuelPending = false;
|
||
|
|
g_bDuelPreparing = true;
|
||
|
|
g_bDuelActive = false;
|
||
|
|
g_iDuelP1 = client1;
|
||
|
|
g_iDuelP2 = client2;
|
||
|
|
g_iDuelController = GetRandomInt(0, 1) == 0 ? client1 : client2;
|
||
|
|
g_iPrepareLeft = gCvarPrepareTime.IntValue;
|
||
|
|
strcopy(g_sSelectedWeapon, sizeof(g_sSelectedWeapon), "weapon_ak47");
|
||
|
|
g_iDuelModifier = DuelModifier_None;
|
||
|
|
g_iParticipantXP[client1] = 0;
|
||
|
|
g_iParticipantXP[client2] = 0;
|
||
|
|
|
||
|
|
SaveLoadout(client1);
|
||
|
|
SaveLoadout(client2);
|
||
|
|
|
||
|
|
if (gCvarUseArena.BoolValue && g_bArenaReady)
|
||
|
|
{
|
||
|
|
TeleportEntity(client1, g_vecArenaSpawn1, g_angArenaSpawn1, NULL_VECTOR);
|
||
|
|
TeleportEntity(client2, g_vecArenaSpawn2, g_angArenaSpawn2, NULL_VECTOR);
|
||
|
|
}
|
||
|
|
|
||
|
|
SetDuelProtection(client1, true);
|
||
|
|
SetDuelProtection(client2, true);
|
||
|
|
|
||
|
|
StartPrepZoneTimer();
|
||
|
|
|
||
|
|
PrintToChatAll("\x02[DUELS]\x01 Дуэль принята. Настройки выбирает случайный игрок: \x03%N", g_iDuelController);
|
||
|
|
PrintToChatAll("\x02[DUELS]\x01 Подготовка к дуэли: \x05%d\x01 сек. В это время доступны ставки.", g_iPrepareLeft);
|
||
|
|
|
||
|
|
ShowWeaponMenu(g_iDuelController);
|
||
|
|
|
||
|
|
StopPrepareTimer();
|
||
|
|
g_hPrepareTimer = CreateTimer(1.0, Timer_PrepareCountdown, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
|
||
|
|
}
|
||
|
|
|
||
|
|
void BeginSoloDebugPreparation(int client)
|
||
|
|
{
|
||
|
|
g_bDebugSoloMode = true;
|
||
|
|
g_bDuelPending = false;
|
||
|
|
g_bDuelPreparing = true;
|
||
|
|
g_bDuelActive = false;
|
||
|
|
g_iDuelP1 = client;
|
||
|
|
g_iDuelP2 = 0;
|
||
|
|
g_iDuelController = client;
|
||
|
|
g_iPrepareLeft = gCvarPrepareTime.IntValue;
|
||
|
|
strcopy(g_sSelectedWeapon, sizeof(g_sSelectedWeapon), "weapon_ak47");
|
||
|
|
g_iDuelModifier = DuelModifier_None;
|
||
|
|
g_iParticipantXP[client] = 0;
|
||
|
|
g_bAccepted[client] = true;
|
||
|
|
|
||
|
|
SaveLoadout(client);
|
||
|
|
|
||
|
|
if (gCvarUseArena.BoolValue && g_bArenaReady)
|
||
|
|
TeleportEntity(client, g_vecArenaSpawn1, g_angArenaSpawn1, NULL_VECTOR);
|
||
|
|
|
||
|
|
SetDuelProtection(client, true);
|
||
|
|
|
||
|
|
StartPrepZoneTimer();
|
||
|
|
|
||
|
|
PrintToChat(client, "%s Запущен соло-дебаг дуэли. Можешь тестировать оружие, подготовку и зону даже один на карте.", DUEL_PREFIX);
|
||
|
|
ShowWeaponMenu(client);
|
||
|
|
|
||
|
|
StopPrepareTimer();
|
||
|
|
g_hPrepareTimer = CreateTimer(1.0, Timer_PrepareCountdown, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
|
||
|
|
}
|
||
|
|
|
||
|
|
void ShowWeaponMenu(int client)
|
||
|
|
{
|
||
|
|
if (!IsValidHuman(client) || !g_bDuelPreparing)
|
||
|
|
return;
|
||
|
|
|
||
|
|
Menu menu = new Menu(MenuHandler_WeaponMenu);
|
||
|
|
menu.SetTitle("Настройка дуэли: оружие");
|
||
|
|
|
||
|
|
int added = 0;
|
||
|
|
if (gCvarAllowKnife.BoolValue) { menu.AddItem("weapon_knife", "Ножи"); added++; }
|
||
|
|
if (gCvarAllowDeagle.BoolValue) { menu.AddItem("weapon_deagle", "Deagle"); added++; }
|
||
|
|
if (gCvarAllowAK47.BoolValue) { menu.AddItem("weapon_ak47", "AK-47"); added++; }
|
||
|
|
if (gCvarAllowM4A4.BoolValue) { menu.AddItem("weapon_m4a1", "M4A4/M4A1-S"); added++; }
|
||
|
|
if (gCvarAllowAWP.BoolValue) { menu.AddItem("weapon_awp", "AWP"); added++; }
|
||
|
|
if (gCvarAllowScout.BoolValue) { menu.AddItem("weapon_ssg08", "SSG08 / Scout"); added++; }
|
||
|
|
|
||
|
|
if (added <= 0)
|
||
|
|
menu.AddItem("blocked", "Нет доступного оружия", ITEMDRAW_DISABLED);
|
||
|
|
|
||
|
|
menu.ExitButton = false;
|
||
|
|
menu.Display(client, 10);
|
||
|
|
}
|
||
|
|
|
||
|
|
public int MenuHandler_WeaponMenu(Menu menu, MenuAction action, int client, int item)
|
||
|
|
{
|
||
|
|
switch (action)
|
||
|
|
{
|
||
|
|
case MenuAction_End:
|
||
|
|
delete menu;
|
||
|
|
case MenuAction_Select:
|
||
|
|
{
|
||
|
|
if (!g_bDuelPreparing || client != g_iDuelController)
|
||
|
|
return 0;
|
||
|
|
|
||
|
|
char info[32];
|
||
|
|
menu.GetItem(item, info, sizeof(info));
|
||
|
|
strcopy(g_sSelectedWeapon, sizeof(g_sSelectedWeapon), info);
|
||
|
|
g_iDuelModifier = DuelModifier_None;
|
||
|
|
|
||
|
|
if (!StrEqual(g_sSelectedWeapon, "weapon_knife"))
|
||
|
|
ShowModifierMenu(client);
|
||
|
|
else
|
||
|
|
AnnounceSelectedSettings();
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
return 0;
|
||
|
|
}
|
||
|
|
|
||
|
|
void ShowModifierMenu(int client)
|
||
|
|
{
|
||
|
|
Menu menu = new Menu(MenuHandler_ModifierMenu);
|
||
|
|
menu.SetTitle("Режим дуэли: обычный или только в голову");
|
||
|
|
menu.AddItem("0", "Обычный");
|
||
|
|
menu.AddItem("2", "Только в голову");
|
||
|
|
menu.ExitButton = false;
|
||
|
|
menu.Display(client, 10);
|
||
|
|
}
|
||
|
|
|
||
|
|
public int MenuHandler_ModifierMenu(Menu menu, MenuAction action, int client, int item)
|
||
|
|
{
|
||
|
|
switch (action)
|
||
|
|
{
|
||
|
|
case MenuAction_End:
|
||
|
|
delete menu;
|
||
|
|
case MenuAction_Select:
|
||
|
|
{
|
||
|
|
if (!g_bDuelPreparing || client != g_iDuelController)
|
||
|
|
return 0;
|
||
|
|
|
||
|
|
char info[8];
|
||
|
|
menu.GetItem(item, info, sizeof(info));
|
||
|
|
g_iDuelModifier = view_as<DuelModifier>(StringToInt(info));
|
||
|
|
AnnounceSelectedSettings();
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
return 0;
|
||
|
|
}
|
||
|
|
|
||
|
|
void AnnounceSelectedSettings()
|
||
|
|
{
|
||
|
|
char weaponName[32];
|
||
|
|
GetDuelWeaponName(weaponName, sizeof(weaponName));
|
||
|
|
if (g_iDuelModifier == DuelModifier_HeadshotOnly)
|
||
|
|
PrintToChatAll("\x02[DUELS]\x01 Выбрана дуэль: \x03%s\x01 | режим: \x05Только в голову", weaponName);
|
||
|
|
else
|
||
|
|
PrintToChatAll("\x02[DUELS]\x01 Выбрана дуэль: \x03%s\x01 | режим: \x05Обычный", weaponName);
|
||
|
|
}
|
||
|
|
|
||
|
|
public Action Timer_PrepareCountdown(Handle timer, any data)
|
||
|
|
{
|
||
|
|
if (!g_bDuelPreparing)
|
||
|
|
return Plugin_Stop;
|
||
|
|
|
||
|
|
if (g_bBombPlanted)
|
||
|
|
{
|
||
|
|
CancelPreparingDuel("Дуэль отменена: во время подготовки была установлена бомба.");
|
||
|
|
return Plugin_Stop;
|
||
|
|
}
|
||
|
|
|
||
|
|
if (!IsValidHuman(g_iDuelP1) || (!g_bDebugSoloMode && !IsValidHuman(g_iDuelP2)))
|
||
|
|
{
|
||
|
|
CancelPreparingDuel("Дуэль отменена: один из игроков покинул сервер.");
|
||
|
|
return Plugin_Stop;
|
||
|
|
}
|
||
|
|
|
||
|
|
g_iPrepareLeft--;
|
||
|
|
|
||
|
|
if (g_iPrepareLeft > 0)
|
||
|
|
{
|
||
|
|
PrintCenterText(g_iDuelP1, g_bDebugSoloMode ? "Соло-дебаг начнется через %d" : "Дуэль начнется через %d", g_iPrepareLeft);
|
||
|
|
if (!g_bDebugSoloMode && IsValidHuman(g_iDuelP2))
|
||
|
|
PrintCenterText(g_iDuelP2, "Дуэль начнется через %d", g_iPrepareLeft);
|
||
|
|
return Plugin_Continue;
|
||
|
|
}
|
||
|
|
|
||
|
|
if (g_bDebugSoloMode)
|
||
|
|
StartSoloDebug(g_iDuelP1);
|
||
|
|
else
|
||
|
|
StartDuel(g_iDuelP1, g_iDuelP2);
|
||
|
|
return Plugin_Stop;
|
||
|
|
}
|
||
|
|
|
||
|
|
void StartDuel(int client1, int client2)
|
||
|
|
{
|
||
|
|
StopPrepareTimer();
|
||
|
|
|
||
|
|
if (!gCvarEnable.BoolValue)
|
||
|
|
return;
|
||
|
|
|
||
|
|
g_bDuelPending = false;
|
||
|
|
g_bDuelPreparing = false;
|
||
|
|
g_bDuelActive = true;
|
||
|
|
g_iDuelP1 = client1;
|
||
|
|
g_iDuelP2 = client2;
|
||
|
|
|
||
|
|
EquipPlayerForDuel(client1);
|
||
|
|
EquipPlayerForDuel(client2);
|
||
|
|
EnsureDuelWeaponPresent(client1);
|
||
|
|
EnsureDuelWeaponPresent(client2);
|
||
|
|
|
||
|
|
// Fair duel start: restore health, armor, and helmet for both players
|
||
|
|
SetEntityHealth(client1, 100);
|
||
|
|
SetEntityHealth(client2, 100);
|
||
|
|
SetEntProp(client1, Prop_Send, "m_ArmorValue", 100);
|
||
|
|
SetEntProp(client2, Prop_Send, "m_ArmorValue", 100);
|
||
|
|
SetEntProp(client1, Prop_Send, "m_bHasHelmet", 1);
|
||
|
|
SetEntProp(client2, Prop_Send, "m_bHasHelmet", 1);
|
||
|
|
SetEntityMoveType(client1, MOVETYPE_WALK);
|
||
|
|
SetEntityMoveType(client2, MOVETYPE_WALK);
|
||
|
|
SetEntProp(client1, Prop_Data, "m_takedamage", 0);
|
||
|
|
SetEntProp(client2, Prop_Data, "m_takedamage", 0);
|
||
|
|
|
||
|
|
StopInvulnTimer();
|
||
|
|
StopZoneTimer();
|
||
|
|
StopZonePreview();
|
||
|
|
StopPrepZoneTimer();
|
||
|
|
g_hInvulnTimer = CreateTimer(gCvarPostUnfreezeInvuln.FloatValue, Timer_DisablePostUnfreezeInvuln, _, TIMER_FLAG_NO_MAPCHANGE);
|
||
|
|
|
||
|
|
StartBeaconTimer();
|
||
|
|
StartZoneTimer();
|
||
|
|
StartDuelLimitTimer();
|
||
|
|
|
||
|
|
char weaponName[32];
|
||
|
|
GetDuelWeaponName(weaponName, sizeof(weaponName));
|
||
|
|
PrintToChatAll("\x02[DUELS]\x01 Дуэль началась: \x03%N\x01 vs \x03%N\x01 | \x05%s", client1, client2, weaponName);
|
||
|
|
PrintToChatAll("\x02[DUELS]\x01 Заморозка снята. Неуязвимость будет убрана через \x05%.0f\x01 сек. | Лимит дуэли: \x05%d\x01 сек.", gCvarPostUnfreezeInvuln.FloatValue, gCvarDuelTimeLimit.IntValue);
|
||
|
|
|
||
|
|
Call_StartForward(g_hFwdOnDuelStarted);
|
||
|
|
Call_PushCell(client1);
|
||
|
|
Call_PushCell(client2);
|
||
|
|
Call_Finish();
|
||
|
|
}
|
||
|
|
|
||
|
|
void StartSoloDebug(int client)
|
||
|
|
{
|
||
|
|
StopPrepareTimer();
|
||
|
|
|
||
|
|
if (!gCvarEnable.BoolValue || !IsValidHuman(client))
|
||
|
|
return;
|
||
|
|
|
||
|
|
g_bDuelPending = false;
|
||
|
|
g_bDuelPreparing = false;
|
||
|
|
g_bDuelActive = true;
|
||
|
|
g_iDuelP1 = client;
|
||
|
|
g_iDuelP2 = 0;
|
||
|
|
|
||
|
|
EquipPlayerForDuel(client);
|
||
|
|
SetEntityHealth(client, 100);
|
||
|
|
SetEntProp(client, Prop_Send, "m_ArmorValue", 100);
|
||
|
|
SetEntProp(client, Prop_Send, "m_bHasHelmet", 1);
|
||
|
|
SetEntityMoveType(client, MOVETYPE_WALK);
|
||
|
|
SetEntProp(client, Prop_Data, "m_takedamage", 0);
|
||
|
|
|
||
|
|
StopInvulnTimer();
|
||
|
|
StopZoneTimer();
|
||
|
|
StopZonePreview();
|
||
|
|
StopPrepZoneTimer();
|
||
|
|
g_hInvulnTimer = CreateTimer(gCvarPostUnfreezeInvuln.FloatValue, Timer_DisablePostUnfreezeInvuln, _, TIMER_FLAG_NO_MAPCHANGE);
|
||
|
|
StartZoneTimer();
|
||
|
|
StartZonePreview(client, gCvarZonePreviewTime.FloatValue);
|
||
|
|
|
||
|
|
char weaponName[32];
|
||
|
|
GetDuelWeaponName(weaponName, sizeof(weaponName));
|
||
|
|
PrintToChat(client, "%s Соло-дебаг начался | %s", DUEL_PREFIX, weaponName);
|
||
|
|
}
|
||
|
|
|
||
|
|
void FinishDuel(int winner, int loser, bool endRoundByTeamDefeat = false)
|
||
|
|
{
|
||
|
|
int loserTeam = IsValidClient(loser) ? GetClientTeam(loser) : 0;
|
||
|
|
|
||
|
|
StopBeaconTimer();
|
||
|
|
StopPrepareTimer();
|
||
|
|
StopInvulnTimer();
|
||
|
|
StopZoneTimer();
|
||
|
|
StopZonePreview();
|
||
|
|
StopDuelLimitTimer();
|
||
|
|
|
||
|
|
if (!IsValidClient(winner))
|
||
|
|
{
|
||
|
|
ResetDuelState();
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
SetDuelProtection(g_iDuelP1, false);
|
||
|
|
SetDuelProtection(g_iDuelP2, false);
|
||
|
|
|
||
|
|
int moneyReward = gCvarWinMoney.IntValue;
|
||
|
|
int duelWinXP = gCvarDuelWinXP.IntValue;
|
||
|
|
|
||
|
|
if (IsValidHuman(winner))
|
||
|
|
{
|
||
|
|
GivePlayerMoney(winner, moneyReward);
|
||
|
|
|
||
|
|
if (duelWinXP > 0)
|
||
|
|
{
|
||
|
|
LR_GiveXP_Safe(winner, duelWinXP);
|
||
|
|
g_iParticipantXP[winner] += duelWinXP;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
PrintToChatAll("\x02[DUELS]\x01 Дуэль завершена. Победитель: \x03%N\x01 | Награда: \x05%d$\x01 | Базовый XP: \x05%d", winner, moneyReward, duelWinXP);
|
||
|
|
|
||
|
|
Call_StartForward(g_hFwdOnDuelFinished);
|
||
|
|
Call_PushCell(winner);
|
||
|
|
Call_PushCell(loser);
|
||
|
|
Call_PushCell(g_iParticipantXP[winner]);
|
||
|
|
Call_PushCell(g_iParticipantXP[loser]);
|
||
|
|
Call_Finish();
|
||
|
|
|
||
|
|
RestoreLoadout(g_iDuelP1);
|
||
|
|
RestoreLoadout(g_iDuelP2);
|
||
|
|
ResetDuelState();
|
||
|
|
|
||
|
|
if (endRoundByTeamDefeat)
|
||
|
|
EndRoundWithTeamDefeat(loserTeam);
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
void FinishDuelDraw(int client1, int client2)
|
||
|
|
{
|
||
|
|
StopBeaconTimer();
|
||
|
|
StopPrepareTimer();
|
||
|
|
StopInvulnTimer();
|
||
|
|
StopZoneTimer();
|
||
|
|
StopZonePreview();
|
||
|
|
StopDuelLimitTimer();
|
||
|
|
|
||
|
|
SetDuelProtection(g_iDuelP1, false);
|
||
|
|
SetDuelProtection(g_iDuelP2, false);
|
||
|
|
|
||
|
|
PrintToChatAll("%s Дуэль завершилась вничью. Ставки должны быть возвращены модулем ставок.", DUEL_PREFIX);
|
||
|
|
|
||
|
|
Call_StartForward(g_hFwdOnDuelDraw);
|
||
|
|
Call_PushCell(client1);
|
||
|
|
Call_PushCell(client2);
|
||
|
|
Call_Finish();
|
||
|
|
|
||
|
|
RestoreLoadout(g_iDuelP1);
|
||
|
|
RestoreLoadout(g_iDuelP2);
|
||
|
|
ResetDuelState();
|
||
|
|
}
|
||
|
|
|
||
|
|
void EndRoundWithTeamDefeat(int loserTeam)
|
||
|
|
{
|
||
|
|
CSRoundEndReason reason;
|
||
|
|
|
||
|
|
switch (loserTeam)
|
||
|
|
{
|
||
|
|
case CS_TEAM_T:
|
||
|
|
{
|
||
|
|
reason = CSRoundEnd_CTWin;
|
||
|
|
}
|
||
|
|
case CS_TEAM_CT:
|
||
|
|
{
|
||
|
|
reason = CSRoundEnd_TerroristWin;
|
||
|
|
}
|
||
|
|
default:
|
||
|
|
{
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
CS_TerminateRound(0.1, reason, false);
|
||
|
|
}
|
||
|
|
|
||
|
|
void CancelPendingDuel(const char[] reason)
|
||
|
|
{
|
||
|
|
if (!g_bDuelPending)
|
||
|
|
return;
|
||
|
|
|
||
|
|
if (reason[0] != '\0')
|
||
|
|
PrintToChatAll("\x02[DUELS]\x01 %s", reason);
|
||
|
|
|
||
|
|
g_bDuelPending = false;
|
||
|
|
if (g_iDuelP1 > 0)
|
||
|
|
g_bAccepted[g_iDuelP1] = false;
|
||
|
|
if (g_iDuelP2 > 0)
|
||
|
|
g_bAccepted[g_iDuelP2] = false;
|
||
|
|
|
||
|
|
g_iDuelP1 = 0;
|
||
|
|
g_iDuelP2 = 0;
|
||
|
|
g_iDuelController = 0;
|
||
|
|
}
|
||
|
|
|
||
|
|
void CancelPreparingDuel(const char[] reason)
|
||
|
|
{
|
||
|
|
if (!g_bDuelPreparing)
|
||
|
|
return;
|
||
|
|
|
||
|
|
StopPrepareTimer();
|
||
|
|
StopZoneTimer();
|
||
|
|
StopZonePreview();
|
||
|
|
StopPrepZoneTimer();
|
||
|
|
SetDuelProtection(g_iDuelP1, false);
|
||
|
|
SetDuelProtection(g_iDuelP2, false);
|
||
|
|
|
||
|
|
if (reason[0] != '\0')
|
||
|
|
PrintToChatAll("\x02[DUELS]\x01 %s", reason);
|
||
|
|
|
||
|
|
RestoreLoadout(g_iDuelP1);
|
||
|
|
RestoreLoadout(g_iDuelP2);
|
||
|
|
ResetDuelState();
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
void ResetDuelState()
|
||
|
|
{
|
||
|
|
StopBeaconTimer();
|
||
|
|
StopPrepareTimer();
|
||
|
|
StopInvulnTimer();
|
||
|
|
StopZoneTimer();
|
||
|
|
StopZonePreview();
|
||
|
|
StopPrepZoneTimer();
|
||
|
|
StopDuelLimitTimer();
|
||
|
|
|
||
|
|
if (g_iDuelP1 > 0)
|
||
|
|
{
|
||
|
|
g_iParticipantXP[g_iDuelP1] = 0;
|
||
|
|
g_bAccepted[g_iDuelP1] = false;
|
||
|
|
SetDuelProtection(g_iDuelP1, false);
|
||
|
|
DisableDuelWeaponBypass(g_iDuelP1);
|
||
|
|
}
|
||
|
|
if (g_iDuelP2 > 0)
|
||
|
|
{
|
||
|
|
g_iParticipantXP[g_iDuelP2] = 0;
|
||
|
|
g_bAccepted[g_iDuelP2] = false;
|
||
|
|
SetDuelProtection(g_iDuelP2, false);
|
||
|
|
DisableDuelWeaponBypass(g_iDuelP2);
|
||
|
|
}
|
||
|
|
|
||
|
|
g_bDuelActive = false;
|
||
|
|
g_bDuelPending = false;
|
||
|
|
g_bDuelPreparing = false;
|
||
|
|
g_iDuelP1 = 0;
|
||
|
|
g_iDuelP2 = 0;
|
||
|
|
g_iDuelController = 0;
|
||
|
|
g_iPrepareLeft = 0;
|
||
|
|
g_bDebugSoloMode = false;
|
||
|
|
strcopy(g_sSelectedWeapon, sizeof(g_sSelectedWeapon), "weapon_ak47");
|
||
|
|
g_iDuelModifier = DuelModifier_None;
|
||
|
|
}
|
||
|
|
|
||
|
|
void StartBeaconTimer()
|
||
|
|
{
|
||
|
|
StopBeaconTimer();
|
||
|
|
|
||
|
|
if (!gCvarBeacon.BoolValue)
|
||
|
|
return;
|
||
|
|
|
||
|
|
g_hBeaconTimer = CreateTimer(1.0, Timer_Beacon, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
|
||
|
|
}
|
||
|
|
|
||
|
|
void StopBeaconTimer()
|
||
|
|
{
|
||
|
|
if (g_hBeaconTimer != null)
|
||
|
|
{
|
||
|
|
KillTimer(g_hBeaconTimer);
|
||
|
|
g_hBeaconTimer = null;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
void StopPrepareTimer()
|
||
|
|
{
|
||
|
|
if (g_hPrepareTimer != null)
|
||
|
|
{
|
||
|
|
KillTimer(g_hPrepareTimer);
|
||
|
|
g_hPrepareTimer = null;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
void StopInvulnTimer()
|
||
|
|
{
|
||
|
|
if (g_hInvulnTimer != null)
|
||
|
|
{
|
||
|
|
KillTimer(g_hInvulnTimer);
|
||
|
|
g_hInvulnTimer = null;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
void StartDuelLimitTimer()
|
||
|
|
{
|
||
|
|
StopDuelLimitTimer();
|
||
|
|
int limit = gCvarDuelTimeLimit.IntValue;
|
||
|
|
if (limit <= 0)
|
||
|
|
return;
|
||
|
|
|
||
|
|
g_hDuelLimitTimer = CreateTimer(float(limit), Timer_DuelTimeLimit, _, TIMER_FLAG_NO_MAPCHANGE);
|
||
|
|
}
|
||
|
|
|
||
|
|
void StopDuelLimitTimer()
|
||
|
|
{
|
||
|
|
if (g_hDuelLimitTimer != null)
|
||
|
|
{
|
||
|
|
KillTimer(g_hDuelLimitTimer);
|
||
|
|
g_hDuelLimitTimer = null;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
public Action Timer_DuelTimeLimit(Handle timer, any data)
|
||
|
|
{
|
||
|
|
g_hDuelLimitTimer = null;
|
||
|
|
|
||
|
|
if (!g_bDuelActive)
|
||
|
|
return Plugin_Stop;
|
||
|
|
|
||
|
|
PrintToChatAll("\x02[DUELS]\x01 Время дуэли истекло. Ничья!");
|
||
|
|
FinishDuelDraw(g_iDuelP1, g_iDuelP2);
|
||
|
|
return Plugin_Stop;
|
||
|
|
}
|
||
|
|
|
||
|
|
// ─── Таймер рендера зоны во время подготовки ───────────────────────────────
|
||
|
|
|
||
|
|
void StartPrepZoneTimer()
|
||
|
|
{
|
||
|
|
StopPrepZoneTimer();
|
||
|
|
|
||
|
|
if (!g_bArenaZoneReady || g_iBeamSprite == -1)
|
||
|
|
return;
|
||
|
|
|
||
|
|
g_hPrepZoneTimer = CreateTimer(gCvarZoneRenderInterval.FloatValue, Timer_PrepZoneRender, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
|
||
|
|
}
|
||
|
|
|
||
|
|
void StopPrepZoneTimer()
|
||
|
|
{
|
||
|
|
if (g_hPrepZoneTimer != null)
|
||
|
|
{
|
||
|
|
KillTimer(g_hPrepZoneTimer);
|
||
|
|
g_hPrepZoneTimer = null;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
public Action Timer_PrepZoneRender(Handle timer, any data)
|
||
|
|
{
|
||
|
|
if (!g_bDuelPreparing || !g_bArenaZoneReady)
|
||
|
|
return Plugin_Stop;
|
||
|
|
|
||
|
|
if (IsValidHuman(g_iDuelP1))
|
||
|
|
RenderArenaZone(g_iDuelP1);
|
||
|
|
|
||
|
|
if (!g_bDebugSoloMode && IsValidHuman(g_iDuelP2))
|
||
|
|
RenderArenaZone(g_iDuelP2);
|
||
|
|
|
||
|
|
return Plugin_Continue;
|
||
|
|
}
|
||
|
|
|
||
|
|
// ─── Физическая стена зоны ──────────────────────────────────────────────────
|
||
|
|
|
||
|
|
public void OnPlayerPostThink(int client)
|
||
|
|
{
|
||
|
|
if (!g_bDuelActive || !g_bArenaZoneReady)
|
||
|
|
return;
|
||
|
|
|
||
|
|
if (!IsValidHuman(client) || !IsPlayerAlive(client))
|
||
|
|
return;
|
||
|
|
|
||
|
|
if (!IsDuelParticipant(client))
|
||
|
|
return;
|
||
|
|
|
||
|
|
float pos[3];
|
||
|
|
GetClientAbsOrigin(client, pos);
|
||
|
|
|
||
|
|
// Если далеко внутри зоны — не тратим ресурсы
|
||
|
|
if (pos[0] > g_vecArenaZoneMin[0] + 10.0 && pos[0] < g_vecArenaZoneMax[0] - 10.0
|
||
|
|
&& pos[1] > g_vecArenaZoneMin[1] + 10.0 && pos[1] < g_vecArenaZoneMax[1] - 10.0
|
||
|
|
&& pos[2] < g_vecArenaZoneMax[2] - 10.0)
|
||
|
|
return;
|
||
|
|
|
||
|
|
float vel[3];
|
||
|
|
GetEntPropVector(client, Prop_Data, "m_vecVelocity", vel);
|
||
|
|
|
||
|
|
bool clamped = false;
|
||
|
|
float margin = 6.0;
|
||
|
|
|
||
|
|
// X
|
||
|
|
if (pos[0] < g_vecArenaZoneMin[0] + margin)
|
||
|
|
{
|
||
|
|
pos[0] = g_vecArenaZoneMin[0] + margin;
|
||
|
|
if (vel[0] < 0.0) vel[0] = 0.0;
|
||
|
|
clamped = true;
|
||
|
|
}
|
||
|
|
else if (pos[0] > g_vecArenaZoneMax[0] - margin)
|
||
|
|
{
|
||
|
|
pos[0] = g_vecArenaZoneMax[0] - margin;
|
||
|
|
if (vel[0] > 0.0) vel[0] = 0.0;
|
||
|
|
clamped = true;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Y
|
||
|
|
if (pos[1] < g_vecArenaZoneMin[1] + margin)
|
||
|
|
{
|
||
|
|
pos[1] = g_vecArenaZoneMin[1] + margin;
|
||
|
|
if (vel[1] < 0.0) vel[1] = 0.0;
|
||
|
|
clamped = true;
|
||
|
|
}
|
||
|
|
else if (pos[1] > g_vecArenaZoneMax[1] - margin)
|
||
|
|
{
|
||
|
|
pos[1] = g_vecArenaZoneMax[1] - margin;
|
||
|
|
if (vel[1] > 0.0) vel[1] = 0.0;
|
||
|
|
clamped = true;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Z потолок (пол — геометрия карты)
|
||
|
|
if (pos[2] > g_vecArenaZoneMax[2] - margin)
|
||
|
|
{
|
||
|
|
pos[2] = g_vecArenaZoneMax[2] - margin;
|
||
|
|
if (vel[2] > 0.0) vel[2] = 0.0;
|
||
|
|
clamped = true;
|
||
|
|
}
|
||
|
|
|
||
|
|
if (clamped)
|
||
|
|
TeleportEntity(client, pos, NULL_VECTOR, vel);
|
||
|
|
}
|
||
|
|
|
||
|
|
public Action Timer_DisablePostUnfreezeInvuln(Handle timer, any data)
|
||
|
|
{
|
||
|
|
g_hInvulnTimer = null;
|
||
|
|
|
||
|
|
if (!g_bDuelActive)
|
||
|
|
return Plugin_Stop;
|
||
|
|
|
||
|
|
if (IsValidHuman(g_iDuelP1))
|
||
|
|
SetEntProp(g_iDuelP1, Prop_Data, "m_takedamage", 2);
|
||
|
|
if (!g_bDebugSoloMode && IsValidHuman(g_iDuelP2))
|
||
|
|
SetEntProp(g_iDuelP2, Prop_Data, "m_takedamage", 2);
|
||
|
|
|
||
|
|
if (g_bDebugSoloMode)
|
||
|
|
PrintToChat(g_iDuelP1, "%s Неуязвимость снята. Соло-дебаг активен.", DUEL_PREFIX);
|
||
|
|
else
|
||
|
|
PrintToChatAll("[DUELS] Неуязвимость снята. Бой начался.");
|
||
|
|
return Plugin_Stop;
|
||
|
|
}
|
||
|
|
|
||
|
|
public Action Timer_Beacon(Handle timer, any data)
|
||
|
|
{
|
||
|
|
if (!g_bDuelActive || !IsValidHuman(g_iDuelP1) || (g_iDuelP2 != 0 && !IsValidHuman(g_iDuelP2)))
|
||
|
|
return Plugin_Stop;
|
||
|
|
|
||
|
|
if (g_bDebugSoloMode || g_iDuelP2 == 0)
|
||
|
|
return Plugin_Continue;
|
||
|
|
|
||
|
|
EmitBeacon(g_iDuelP1, g_iDuelP2);
|
||
|
|
EmitBeacon(g_iDuelP2, g_iDuelP1);
|
||
|
|
return Plugin_Continue;
|
||
|
|
}
|
||
|
|
|
||
|
|
void EmitBeacon(int target, int listener)
|
||
|
|
{
|
||
|
|
float origin[3];
|
||
|
|
GetClientAbsOrigin(target, origin);
|
||
|
|
origin[2] += 10.0;
|
||
|
|
|
||
|
|
if (g_iBeamSprite != -1 && g_iHaloSprite != -1)
|
||
|
|
{
|
||
|
|
int color[4] = {255, 0, 0, 255};
|
||
|
|
TE_SetupBeamRingPoint(origin, 10.0, 220.0, g_iBeamSprite, g_iHaloSprite, 0, 15, 0.5, 5.0, 0.0, color, 0, 0);
|
||
|
|
TE_SendToAll();
|
||
|
|
}
|
||
|
|
|
||
|
|
if (IsValidHuman(listener))
|
||
|
|
EmitSoundToClient(listener, BEACON_SOUND, target, SNDCHAN_AUTO, SNDLEVEL_RAIDSIREN);
|
||
|
|
}
|
||
|
|
|
||
|
|
void SetDuelProtection(int client, bool enable)
|
||
|
|
{
|
||
|
|
if (!IsValidHuman(client))
|
||
|
|
return;
|
||
|
|
|
||
|
|
SetEntityMoveType(client, enable ? MOVETYPE_NONE : MOVETYPE_WALK);
|
||
|
|
SetEntProp(client, Prop_Data, "m_takedamage", enable ? 0 : 2);
|
||
|
|
}
|
||
|
|
|
||
|
|
void EnableDuelWeaponBypass(int client)
|
||
|
|
{
|
||
|
|
if (!IsValidHuman(client))
|
||
|
|
return;
|
||
|
|
|
||
|
|
if (!g_bSavedUserFlags[client])
|
||
|
|
{
|
||
|
|
g_iSavedUserFlags[client] = GetUserFlagBits(client);
|
||
|
|
g_bSavedUserFlags[client] = true;
|
||
|
|
}
|
||
|
|
|
||
|
|
if (gCvarWeaponBypassFlags != null && gCvarWeaponBypassFlags.BoolValue)
|
||
|
|
SetUserFlagBits(client, g_iSavedUserFlags[client] | ADMFLAG_ROOT);
|
||
|
|
}
|
||
|
|
|
||
|
|
void DisableDuelWeaponBypass(int client)
|
||
|
|
{
|
||
|
|
if (client <= 0 || client > MaxClients)
|
||
|
|
return;
|
||
|
|
|
||
|
|
if (!g_bSavedUserFlags[client])
|
||
|
|
return;
|
||
|
|
|
||
|
|
if (IsClientInGame(client))
|
||
|
|
SetUserFlagBits(client, g_iSavedUserFlags[client]);
|
||
|
|
|
||
|
|
g_iSavedUserFlags[client] = 0;
|
||
|
|
g_bSavedUserFlags[client] = false;
|
||
|
|
}
|
||
|
|
|
||
|
|
void ForceEquipDuelWeapon(int client)
|
||
|
|
{
|
||
|
|
if (!IsValidHuman(client) || StrEqual(g_sSelectedWeapon, "weapon_knife", false))
|
||
|
|
return;
|
||
|
|
|
||
|
|
int weapon = -1;
|
||
|
|
for (int slot = 0; slot < 6; slot++)
|
||
|
|
{
|
||
|
|
int ent = GetPlayerWeaponSlot(client, slot);
|
||
|
|
if (ent <= MaxClients || !IsValidEdict(ent))
|
||
|
|
continue;
|
||
|
|
|
||
|
|
char current[64];
|
||
|
|
GetEdictClassname(ent, current, sizeof(current));
|
||
|
|
if (StrEqual(current, g_sSelectedWeapon, false))
|
||
|
|
{
|
||
|
|
weapon = ent;
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if (weapon > MaxClients && IsValidEdict(weapon))
|
||
|
|
EquipPlayerWeapon(client, weapon);
|
||
|
|
}
|
||
|
|
|
||
|
|
bool PlayerHasWeaponClass(int client, const char[] classname)
|
||
|
|
{
|
||
|
|
if (!IsValidHuman(client))
|
||
|
|
return false;
|
||
|
|
|
||
|
|
for (int slot = 0; slot < 6; slot++)
|
||
|
|
{
|
||
|
|
int weapon = GetPlayerWeaponSlot(client, slot);
|
||
|
|
if (weapon <= MaxClients || !IsValidEdict(weapon))
|
||
|
|
continue;
|
||
|
|
|
||
|
|
char current[64];
|
||
|
|
GetEdictClassname(weapon, current, sizeof(current));
|
||
|
|
if (StrEqual(current, classname, false))
|
||
|
|
return true;
|
||
|
|
}
|
||
|
|
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
void EnsureDuelWeaponPresent(int client)
|
||
|
|
{
|
||
|
|
if (!g_bDuelActive || !IsValidHuman(client) || !IsDuelParticipant(client))
|
||
|
|
return;
|
||
|
|
|
||
|
|
EnableDuelWeaponBypass(client);
|
||
|
|
|
||
|
|
if (StrEqual(g_sSelectedWeapon, "weapon_knife", false))
|
||
|
|
return;
|
||
|
|
|
||
|
|
if (!PlayerHasWeaponClass(client, g_sSelectedWeapon))
|
||
|
|
{
|
||
|
|
int weapon = GivePlayerItem(client, g_sSelectedWeapon);
|
||
|
|
if (weapon > MaxClients)
|
||
|
|
RefillWeaponAmmo(weapon);
|
||
|
|
}
|
||
|
|
|
||
|
|
ForceEquipDuelWeapon(client);
|
||
|
|
RefillPlayerAmmo(client);
|
||
|
|
}
|
||
|
|
|
||
|
|
void EquipPlayerForDuel(int client)
|
||
|
|
{
|
||
|
|
if (!IsValidHuman(client))
|
||
|
|
return;
|
||
|
|
|
||
|
|
EnableDuelWeaponBypass(client);
|
||
|
|
|
||
|
|
RemoveAllWeapons(client);
|
||
|
|
GivePlayerItem(client, "weapon_knife");
|
||
|
|
|
||
|
|
if (!StrEqual(g_sSelectedWeapon, "weapon_knife"))
|
||
|
|
{
|
||
|
|
int weapon = GivePlayerItem(client, g_sSelectedWeapon);
|
||
|
|
if (weapon > MaxClients)
|
||
|
|
RefillWeaponAmmo(weapon);
|
||
|
|
}
|
||
|
|
|
||
|
|
ForceEquipDuelWeapon(client);
|
||
|
|
RefillPlayerAmmo(client);
|
||
|
|
}
|
||
|
|
|
||
|
|
stock bool IsWeaponAllowed(const char[] weapon)
|
||
|
|
{
|
||
|
|
if (StrEqual(weapon, "weapon_knife"))
|
||
|
|
return gCvarAllowKnife.BoolValue;
|
||
|
|
if (StrEqual(weapon, "weapon_deagle"))
|
||
|
|
return gCvarAllowDeagle.BoolValue;
|
||
|
|
if (StrEqual(weapon, "weapon_ak47"))
|
||
|
|
return gCvarAllowAK47.BoolValue;
|
||
|
|
if (StrEqual(weapon, "weapon_m4a1"))
|
||
|
|
return gCvarAllowM4A4.BoolValue;
|
||
|
|
if (StrEqual(weapon, "weapon_m4a1_silencer"))
|
||
|
|
return gCvarAllowM4A1S.BoolValue;
|
||
|
|
if (StrEqual(weapon, "weapon_awp"))
|
||
|
|
return gCvarAllowAWP.BoolValue;
|
||
|
|
if (StrEqual(weapon, "weapon_ssg08"))
|
||
|
|
return gCvarAllowScout.BoolValue;
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
void GetDuelWeaponName(char[] buffer, int maxlen)
|
||
|
|
{
|
||
|
|
if (StrEqual(g_sSelectedWeapon, "weapon_knife"))
|
||
|
|
strcopy(buffer, maxlen, "Ножи");
|
||
|
|
else if (StrEqual(g_sSelectedWeapon, "weapon_deagle"))
|
||
|
|
strcopy(buffer, maxlen, "Deagle");
|
||
|
|
else if (StrEqual(g_sSelectedWeapon, "weapon_ak47"))
|
||
|
|
strcopy(buffer, maxlen, "AK-47");
|
||
|
|
else if (StrEqual(g_sSelectedWeapon, "weapon_m4a1"))
|
||
|
|
strcopy(buffer, maxlen, "M4A4/M4A1-S");
|
||
|
|
else if (StrEqual(g_sSelectedWeapon, "weapon_m4a1_silencer"))
|
||
|
|
strcopy(buffer, maxlen, "M4A1-S");
|
||
|
|
else if (StrEqual(g_sSelectedWeapon, "weapon_awp"))
|
||
|
|
strcopy(buffer, maxlen, "AWP");
|
||
|
|
else if (StrEqual(g_sSelectedWeapon, "weapon_ssg08"))
|
||
|
|
strcopy(buffer, maxlen, "SSG08 / Scout");
|
||
|
|
else
|
||
|
|
strcopy(buffer, maxlen, "Оружие");
|
||
|
|
}
|
||
|
|
|
||
|
|
public Action OnTraceAttack(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &ammotype, int hitbox, int hitgroup)
|
||
|
|
{
|
||
|
|
if (!g_bDuelActive || g_iDuelModifier != DuelModifier_HeadshotOnly)
|
||
|
|
return Plugin_Continue;
|
||
|
|
|
||
|
|
if (!IsValidHuman(victim) || !IsValidHuman(attacker))
|
||
|
|
return Plugin_Continue;
|
||
|
|
|
||
|
|
if ((victim != g_iDuelP1 && victim != g_iDuelP2) || (attacker != g_iDuelP1 && attacker != g_iDuelP2))
|
||
|
|
return Plugin_Continue;
|
||
|
|
|
||
|
|
if (hitgroup != 1)
|
||
|
|
{
|
||
|
|
damage = 0.0;
|
||
|
|
return Plugin_Handled;
|
||
|
|
}
|
||
|
|
|
||
|
|
return Plugin_Continue;
|
||
|
|
}
|
||
|
|
|
||
|
|
bool IsGrenadeWeapon(const char[] classname)
|
||
|
|
{
|
||
|
|
return StrEqual(classname, "weapon_hegrenade", false)
|
||
|
|
|| StrEqual(classname, "weapon_flashbang", false)
|
||
|
|
|| StrEqual(classname, "weapon_smokegrenade", false)
|
||
|
|
|| StrEqual(classname, "weapon_molotov", false)
|
||
|
|
|| StrEqual(classname, "weapon_incgrenade", false)
|
||
|
|
|| StrEqual(classname, "weapon_decoy", false);
|
||
|
|
}
|
||
|
|
|
||
|
|
public Action OnWeaponCanUse(int client, int weapon)
|
||
|
|
{
|
||
|
|
if (!g_bDuelActive)
|
||
|
|
return Plugin_Continue;
|
||
|
|
|
||
|
|
if (!IsValidHuman(client) || !IsDuelParticipant(client))
|
||
|
|
return Plugin_Continue;
|
||
|
|
|
||
|
|
if (weapon <= MaxClients || !IsValidEdict(weapon))
|
||
|
|
return Plugin_Handled;
|
||
|
|
|
||
|
|
char classname[64];
|
||
|
|
GetEdictClassname(weapon, classname, sizeof(classname));
|
||
|
|
|
||
|
|
if (StrEqual(classname, "weapon_knife", false))
|
||
|
|
return Plugin_Continue;
|
||
|
|
|
||
|
|
if (IsGrenadeWeapon(classname))
|
||
|
|
return Plugin_Handled;
|
||
|
|
|
||
|
|
if (StrEqual(g_sSelectedWeapon, "weapon_knife", false))
|
||
|
|
return Plugin_Handled;
|
||
|
|
|
||
|
|
if (StrEqual(classname, g_sSelectedWeapon, false))
|
||
|
|
return Plugin_Continue;
|
||
|
|
|
||
|
|
return Plugin_Handled;
|
||
|
|
}
|
||
|
|
|
||
|
|
public Action CS_OnCSWeaponDrop(int client, int weapon)
|
||
|
|
{
|
||
|
|
return OnWeaponCanDrop(client, weapon);
|
||
|
|
}
|
||
|
|
|
||
|
|
public Action OnWeaponCanDrop(int client, int weapon)
|
||
|
|
{
|
||
|
|
if (!g_bDuelActive)
|
||
|
|
return Plugin_Continue;
|
||
|
|
|
||
|
|
if (!IsValidHuman(client) || !IsDuelParticipant(client))
|
||
|
|
return Plugin_Continue;
|
||
|
|
|
||
|
|
if (weapon <= MaxClients || !IsValidEdict(weapon))
|
||
|
|
return Plugin_Handled;
|
||
|
|
|
||
|
|
char classname[64];
|
||
|
|
GetEdictClassname(weapon, classname, sizeof(classname));
|
||
|
|
|
||
|
|
if (StrEqual(classname, g_sSelectedWeapon, false) || StrEqual(classname, "weapon_knife", false))
|
||
|
|
return Plugin_Handled;
|
||
|
|
|
||
|
|
return Plugin_Continue;
|
||
|
|
}
|
||
|
|
|
||
|
|
void SaveLoadout(int client)
|
||
|
|
{
|
||
|
|
if (!IsValidHuman(client))
|
||
|
|
return;
|
||
|
|
|
||
|
|
SaveWeaponClass(client, 0, 0);
|
||
|
|
SaveWeaponClass(client, 1, 1);
|
||
|
|
SaveWeaponClass(client, 2, 2);
|
||
|
|
|
||
|
|
g_iSavedHealth[client] = GetClientHealth(client);
|
||
|
|
g_iSavedArmor[client] = GetEntProp(client, Prop_Send, "m_ArmorValue");
|
||
|
|
g_iSavedMoney[client] = GetEntProp(client, Prop_Send, "m_iAccount");
|
||
|
|
}
|
||
|
|
|
||
|
|
void SaveWeaponClass(int client, int slot, int saveIndex)
|
||
|
|
{
|
||
|
|
int weapon = GetPlayerWeaponSlot(client, slot);
|
||
|
|
if (weapon > MaxClients && IsValidEdict(weapon))
|
||
|
|
GetEdictClassname(weapon, g_sSavedWeapon[client][saveIndex], 32);
|
||
|
|
else
|
||
|
|
g_sSavedWeapon[client][saveIndex][0] = '\0';
|
||
|
|
}
|
||
|
|
|
||
|
|
void RestoreLoadout(int client)
|
||
|
|
{
|
||
|
|
if (!IsValidHuman(client))
|
||
|
|
return;
|
||
|
|
|
||
|
|
DisableDuelWeaponBypass(client);
|
||
|
|
RemoveAllWeapons(client);
|
||
|
|
|
||
|
|
for (int i = 0; i < 3; i++)
|
||
|
|
{
|
||
|
|
if (g_sSavedWeapon[client][i][0] == '\0')
|
||
|
|
continue;
|
||
|
|
|
||
|
|
int weapon = GivePlayerItem(client, g_sSavedWeapon[client][i]);
|
||
|
|
if (weapon > MaxClients)
|
||
|
|
RefillWeaponAmmo(weapon);
|
||
|
|
}
|
||
|
|
|
||
|
|
SetEntityHealth(client, g_iSavedHealth[client] > 0 ? g_iSavedHealth[client] : 100);
|
||
|
|
SetEntProp(client, Prop_Send, "m_ArmorValue", g_iSavedArmor[client]);
|
||
|
|
SetEntProp(client, Prop_Send, "m_iAccount", g_iSavedMoney[client]);
|
||
|
|
}
|
||
|
|
|
||
|
|
void RemoveAllWeapons(int client)
|
||
|
|
{
|
||
|
|
for (int slot = 0; slot < 5; slot++)
|
||
|
|
{
|
||
|
|
int weapon = GetPlayerWeaponSlot(client, slot);
|
||
|
|
while (weapon > MaxClients && IsValidEdict(weapon))
|
||
|
|
{
|
||
|
|
RemovePlayerItem(client, weapon);
|
||
|
|
AcceptEntityInput(weapon, "Kill");
|
||
|
|
weapon = GetPlayerWeaponSlot(client, slot);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
void RefillPlayerAmmo(int client)
|
||
|
|
{
|
||
|
|
if (!IsValidHuman(client))
|
||
|
|
return;
|
||
|
|
|
||
|
|
for (int slot = 0; slot < 5; slot++)
|
||
|
|
{
|
||
|
|
int weapon = GetPlayerWeaponSlot(client, slot);
|
||
|
|
if (weapon > MaxClients && IsValidEdict(weapon))
|
||
|
|
RefillWeaponAmmo(weapon);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
void RefillWeaponAmmo(int weapon)
|
||
|
|
{
|
||
|
|
if (!IsValidEdict(weapon))
|
||
|
|
return;
|
||
|
|
|
||
|
|
char classname[32];
|
||
|
|
GetEdictClassname(weapon, classname, sizeof(classname));
|
||
|
|
|
||
|
|
int clip = 30;
|
||
|
|
int reserve = 90;
|
||
|
|
|
||
|
|
if (StrEqual(classname, "weapon_deagle"))
|
||
|
|
{
|
||
|
|
clip = 7;
|
||
|
|
reserve = 35;
|
||
|
|
}
|
||
|
|
else if (StrEqual(classname, "weapon_awp"))
|
||
|
|
{
|
||
|
|
clip = 10;
|
||
|
|
reserve = 30;
|
||
|
|
}
|
||
|
|
else if (StrEqual(classname, "weapon_ssg08"))
|
||
|
|
{
|
||
|
|
clip = 10;
|
||
|
|
reserve = 90;
|
||
|
|
}
|
||
|
|
else if (StrEqual(classname, "weapon_m4a1_silencer"))
|
||
|
|
{
|
||
|
|
clip = 20;
|
||
|
|
reserve = 60;
|
||
|
|
}
|
||
|
|
else if (StrEqual(classname, "weapon_m4a1") || StrEqual(classname, "weapon_ak47"))
|
||
|
|
{
|
||
|
|
clip = 30;
|
||
|
|
reserve = 90;
|
||
|
|
}
|
||
|
|
|
||
|
|
if (HasEntProp(weapon, Prop_Send, "m_iClip1"))
|
||
|
|
SetEntProp(weapon, Prop_Send, "m_iClip1", clip);
|
||
|
|
if (HasEntProp(weapon, Prop_Send, "m_iPrimaryReserveAmmoCount"))
|
||
|
|
SetEntProp(weapon, Prop_Send, "m_iPrimaryReserveAmmoCount", reserve);
|
||
|
|
if (HasEntProp(weapon, Prop_Send, "m_iSecondaryReserveAmmoCount"))
|
||
|
|
SetEntProp(weapon, Prop_Send, "m_iSecondaryReserveAmmoCount", 0);
|
||
|
|
}
|
||
|
|
|
||
|
|
void GivePlayerMoney(int client, int amount)
|
||
|
|
{
|
||
|
|
if (!IsValidHuman(client))
|
||
|
|
return;
|
||
|
|
|
||
|
|
int money = GetEntProp(client, Prop_Send, "m_iAccount") + amount;
|
||
|
|
|
||
|
|
if (money > 16000)
|
||
|
|
money = 16000;
|
||
|
|
if (money < 0)
|
||
|
|
money = 0;
|
||
|
|
|
||
|
|
SetEntProp(client, Prop_Send, "m_iAccount", money);
|
||
|
|
}
|
||
|
|
|
||
|
|
void GetAliveOneVsOne(int &tAlive, int &ctAlive, int &tClient, int &ctClient)
|
||
|
|
{
|
||
|
|
tAlive = 0;
|
||
|
|
ctAlive = 0;
|
||
|
|
tClient = 0;
|
||
|
|
ctClient = 0;
|
||
|
|
|
||
|
|
for (int i = 1; i <= MaxClients; i++)
|
||
|
|
{
|
||
|
|
if (!IsValidHuman(i) || !IsPlayerAlive(i))
|
||
|
|
continue;
|
||
|
|
|
||
|
|
int team = GetClientTeam(i);
|
||
|
|
if (team == 2)
|
||
|
|
{
|
||
|
|
tAlive++;
|
||
|
|
tClient = i;
|
||
|
|
}
|
||
|
|
else if (team == 3)
|
||
|
|
{
|
||
|
|
ctAlive++;
|
||
|
|
ctClient = i;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
bool SaveArenaForCurrentMap()
|
||
|
|
{
|
||
|
|
char map[64];
|
||
|
|
GetCurrentMap(map, sizeof(map));
|
||
|
|
|
||
|
|
KeyValues kv = new KeyValues("ArcaneGameDUELS_Arenas");
|
||
|
|
kv.ImportFromFile(ARENA_CFG);
|
||
|
|
|
||
|
|
if (!kv.JumpToKey(map, true))
|
||
|
|
{
|
||
|
|
delete kv;
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
kv.SetVector("spawn1_origin", g_vecArenaSpawn1);
|
||
|
|
kv.SetVector("spawn1_angles", g_angArenaSpawn1);
|
||
|
|
kv.SetVector("spawn2_origin", g_vecArenaSpawn2);
|
||
|
|
kv.SetVector("spawn2_angles", g_angArenaSpawn2);
|
||
|
|
kv.SetVector("zone_min", g_vecArenaZoneMin);
|
||
|
|
kv.SetVector("zone_max", g_vecArenaZoneMax);
|
||
|
|
kv.SetVector("zone_point1", g_vecManualZonePoint1);
|
||
|
|
kv.SetVector("zone_point2", g_vecManualZonePoint2);
|
||
|
|
|
||
|
|
kv.Rewind();
|
||
|
|
bool ok = kv.ExportToFile(ARENA_CFG);
|
||
|
|
delete kv;
|
||
|
|
return ok;
|
||
|
|
}
|
||
|
|
|
||
|
|
void LoadArenaForCurrentMap()
|
||
|
|
{
|
||
|
|
g_bArenaReady = false;
|
||
|
|
ZeroVector(g_vecArenaSpawn1);
|
||
|
|
ZeroVector(g_angArenaSpawn1);
|
||
|
|
ZeroVector(g_vecArenaSpawn2);
|
||
|
|
ZeroVector(g_angArenaSpawn2);
|
||
|
|
ZeroVector(g_vecArenaZoneMin);
|
||
|
|
ZeroVector(g_vecArenaZoneMax);
|
||
|
|
ZeroVector(g_vecManualZonePoint1);
|
||
|
|
ZeroVector(g_vecManualZonePoint2);
|
||
|
|
g_bManualZonePoint1Set = false;
|
||
|
|
g_bManualZonePoint2Set = false;
|
||
|
|
g_bArenaZoneReady = false;
|
||
|
|
|
||
|
|
char map[64];
|
||
|
|
GetCurrentMap(map, sizeof(map));
|
||
|
|
|
||
|
|
KeyValues kv = new KeyValues("ArcaneGameDUELS_Arenas");
|
||
|
|
if (!kv.ImportFromFile(ARENA_CFG))
|
||
|
|
{
|
||
|
|
delete kv;
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
if (!kv.JumpToKey(map, false))
|
||
|
|
{
|
||
|
|
delete kv;
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
kv.GetVector("spawn1_origin", g_vecArenaSpawn1);
|
||
|
|
kv.GetVector("spawn1_angles", g_angArenaSpawn1);
|
||
|
|
kv.GetVector("spawn2_origin", g_vecArenaSpawn2);
|
||
|
|
kv.GetVector("spawn2_angles", g_angArenaSpawn2);
|
||
|
|
kv.GetVector("zone_min", g_vecArenaZoneMin);
|
||
|
|
kv.GetVector("zone_max", g_vecArenaZoneMax);
|
||
|
|
kv.GetVector("zone_point1", g_vecManualZonePoint1);
|
||
|
|
kv.GetVector("zone_point2", g_vecManualZonePoint2);
|
||
|
|
|
||
|
|
g_bArenaReady = HasBothArenaSpawns();
|
||
|
|
g_bArenaZoneReady = !IsVectorZero(g_vecArenaZoneMin) || !IsVectorZero(g_vecArenaZoneMax);
|
||
|
|
g_bManualZonePoint1Set = !IsVectorZero(g_vecManualZonePoint1);
|
||
|
|
g_bManualZonePoint2Set = !IsVectorZero(g_vecManualZonePoint2);
|
||
|
|
delete kv;
|
||
|
|
}
|
||
|
|
|
||
|
|
stock void AutoGenerateArenaZone()
|
||
|
|
{
|
||
|
|
if (!HasBothArenaSpawns())
|
||
|
|
{
|
||
|
|
g_bArenaZoneReady = false;
|
||
|
|
ZeroVector(g_vecArenaZoneMin);
|
||
|
|
ZeroVector(g_vecArenaZoneMax);
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
float padXY = gCvarZonePaddingXY.FloatValue;
|
||
|
|
float padZDown = gCvarZonePaddingZDown.FloatValue;
|
||
|
|
float padZUp = gCvarZonePaddingZUp.FloatValue;
|
||
|
|
|
||
|
|
g_vecArenaZoneMin[0] = GetMinFloat(g_vecArenaSpawn1[0], g_vecArenaSpawn2[0]) - padXY;
|
||
|
|
g_vecArenaZoneMin[1] = GetMinFloat(g_vecArenaSpawn1[1], g_vecArenaSpawn2[1]) - padXY;
|
||
|
|
g_vecArenaZoneMin[2] = GetMinFloat(g_vecArenaSpawn1[2], g_vecArenaSpawn2[2]) - padZDown;
|
||
|
|
|
||
|
|
g_vecArenaZoneMax[0] = GetMaxFloat(g_vecArenaSpawn1[0], g_vecArenaSpawn2[0]) + padXY;
|
||
|
|
g_vecArenaZoneMax[1] = GetMaxFloat(g_vecArenaSpawn1[1], g_vecArenaSpawn2[1]) + padXY;
|
||
|
|
g_vecArenaZoneMax[2] = GetMaxFloat(g_vecArenaSpawn1[2], g_vecArenaSpawn2[2]) + padZUp;
|
||
|
|
g_bArenaZoneReady = true;
|
||
|
|
}
|
||
|
|
|
||
|
|
void BuildArenaZoneFromManualPoints()
|
||
|
|
{
|
||
|
|
if (!g_bManualZonePoint1Set || !g_bManualZonePoint2Set)
|
||
|
|
{
|
||
|
|
g_bArenaZoneReady = false;
|
||
|
|
ZeroVector(g_vecArenaZoneMin);
|
||
|
|
ZeroVector(g_vecArenaZoneMax);
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
g_vecArenaZoneMin[0] = GetMinFloat(g_vecManualZonePoint1[0], g_vecManualZonePoint2[0]);
|
||
|
|
g_vecArenaZoneMin[1] = GetMinFloat(g_vecManualZonePoint1[1], g_vecManualZonePoint2[1]);
|
||
|
|
g_vecArenaZoneMin[2] = GetMinFloat(g_vecManualZonePoint1[2], g_vecManualZonePoint2[2]);
|
||
|
|
|
||
|
|
g_vecArenaZoneMax[0] = GetMaxFloat(g_vecManualZonePoint1[0], g_vecManualZonePoint2[0]);
|
||
|
|
g_vecArenaZoneMax[1] = GetMaxFloat(g_vecManualZonePoint1[1], g_vecManualZonePoint2[1]);
|
||
|
|
g_vecArenaZoneMax[2] = g_vecArenaZoneMin[2] + 200.0;
|
||
|
|
|
||
|
|
g_bArenaZoneReady = true;
|
||
|
|
}
|
||
|
|
|
||
|
|
void StartZonePreview(int viewer, float duration)
|
||
|
|
{
|
||
|
|
if (!g_bArenaZoneReady || g_iBeamSprite == -1)
|
||
|
|
return;
|
||
|
|
|
||
|
|
StopZonePreview();
|
||
|
|
RenderArenaZone(viewer);
|
||
|
|
g_hZonePreviewTimer = CreateTimer(gCvarZoneRenderInterval.FloatValue, Timer_ZonePreview, GetClientUserId(viewer), TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
|
||
|
|
CreateTimer(duration, Timer_StopZonePreview, _, TIMER_FLAG_NO_MAPCHANGE);
|
||
|
|
}
|
||
|
|
|
||
|
|
void StopZonePreview()
|
||
|
|
{
|
||
|
|
if (g_hZonePreviewTimer != null)
|
||
|
|
{
|
||
|
|
KillTimer(g_hZonePreviewTimer);
|
||
|
|
g_hZonePreviewTimer = null;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
void StartZoneTimer()
|
||
|
|
{
|
||
|
|
StopZoneTimer();
|
||
|
|
|
||
|
|
if (!gCvarZoneEnable.BoolValue || !g_bArenaZoneReady)
|
||
|
|
return;
|
||
|
|
|
||
|
|
for (int i = 1; i <= MaxClients; i++)
|
||
|
|
{
|
||
|
|
g_bZoneOutside[i] = false;
|
||
|
|
g_iZoneGraceLeft[i] = 0;
|
||
|
|
}
|
||
|
|
|
||
|
|
g_hZoneTimer = CreateTimer(gCvarZoneRenderInterval.FloatValue, Timer_CheckDuelZone, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
|
||
|
|
}
|
||
|
|
|
||
|
|
void StopZoneTimer()
|
||
|
|
{
|
||
|
|
if (g_hZoneTimer != null)
|
||
|
|
{
|
||
|
|
KillTimer(g_hZoneTimer);
|
||
|
|
g_hZoneTimer = null;
|
||
|
|
}
|
||
|
|
|
||
|
|
for (int i = 1; i <= MaxClients; i++)
|
||
|
|
{
|
||
|
|
g_bZoneOutside[i] = false;
|
||
|
|
g_iZoneGraceLeft[i] = 0;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
public Action Timer_ZonePreview(Handle timer, any userid)
|
||
|
|
{
|
||
|
|
int client = GetClientOfUserId(userid);
|
||
|
|
if (!IsValidHuman(client) || !g_bArenaZoneReady)
|
||
|
|
return Plugin_Stop;
|
||
|
|
|
||
|
|
RenderArenaZone(client);
|
||
|
|
return Plugin_Continue;
|
||
|
|
}
|
||
|
|
|
||
|
|
public Action Timer_StopZonePreview(Handle timer, any data)
|
||
|
|
{
|
||
|
|
StopZonePreview();
|
||
|
|
return Plugin_Stop;
|
||
|
|
}
|
||
|
|
|
||
|
|
public Action Timer_CheckDuelZone(Handle timer, any data)
|
||
|
|
{
|
||
|
|
if (!g_bDuelActive || !g_bArenaZoneReady)
|
||
|
|
return Plugin_Stop;
|
||
|
|
|
||
|
|
if (IsValidHuman(g_iDuelP1))
|
||
|
|
{
|
||
|
|
EnsureDuelWeaponPresent(g_iDuelP1);
|
||
|
|
RenderArenaZone(g_iDuelP1);
|
||
|
|
CheckClientZoneState(g_iDuelP1, g_iDuelP2);
|
||
|
|
}
|
||
|
|
|
||
|
|
if (!g_bDebugSoloMode && IsValidHuman(g_iDuelP2))
|
||
|
|
{
|
||
|
|
EnsureDuelWeaponPresent(g_iDuelP2);
|
||
|
|
RenderArenaZone(g_iDuelP2);
|
||
|
|
CheckClientZoneState(g_iDuelP2, g_iDuelP1);
|
||
|
|
}
|
||
|
|
|
||
|
|
return Plugin_Continue;
|
||
|
|
}
|
||
|
|
|
||
|
|
void CheckClientZoneState(int client, int opponent)
|
||
|
|
{
|
||
|
|
if (!IsValidHuman(client) || !IsPlayerAlive(client))
|
||
|
|
return;
|
||
|
|
|
||
|
|
if (IsClientInsideArenaZone(client))
|
||
|
|
{
|
||
|
|
if (g_bZoneOutside[client])
|
||
|
|
{
|
||
|
|
g_bZoneOutside[client] = false;
|
||
|
|
g_iZoneGraceLeft[client] = 0;
|
||
|
|
PrintCenterText(client, "Ты вернулся в зону дуэли");
|
||
|
|
}
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
if (!g_bZoneOutside[client])
|
||
|
|
{
|
||
|
|
g_bZoneOutside[client] = true;
|
||
|
|
g_iZoneGraceLeft[client] = gCvarZoneGrace.IntValue;
|
||
|
|
}
|
||
|
|
else if (g_iZoneGraceLeft[client] > 0)
|
||
|
|
{
|
||
|
|
g_iZoneGraceLeft[client]--;
|
||
|
|
}
|
||
|
|
|
||
|
|
EmitSoundToClient(client, DUEL_OUT_SOUND, client, SNDCHAN_AUTO, SNDLEVEL_RAIDSIREN);
|
||
|
|
|
||
|
|
if (g_iZoneGraceLeft[client] > 0)
|
||
|
|
{
|
||
|
|
PrintCenterText(client, "Вернись в зону дуэли: %d", g_iZoneGraceLeft[client]);
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
if (g_bDebugSoloMode || opponent == 0 || !IsValidHuman(opponent))
|
||
|
|
{
|
||
|
|
PrintToChat(client, "%s Ты не вернулся в зону вовремя. Соло-дебаг остановлен.", DUEL_PREFIX);
|
||
|
|
RestoreLoadout(client);
|
||
|
|
ResetDuelState();
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
ForcePlayerSuicide(client);
|
||
|
|
PrintToChatAll("%s %N покинул зону дуэли и проиграл.", DUEL_PREFIX, client);
|
||
|
|
FinishDuel(opponent, client);
|
||
|
|
}
|
||
|
|
|
||
|
|
bool IsClientInsideArenaZone(int client)
|
||
|
|
{
|
||
|
|
float pos[3];
|
||
|
|
GetClientAbsOrigin(client, pos);
|
||
|
|
|
||
|
|
return (pos[0] >= g_vecArenaZoneMin[0] && pos[0] <= g_vecArenaZoneMax[0]
|
||
|
|
&& pos[1] >= g_vecArenaZoneMin[1] && pos[1] <= g_vecArenaZoneMax[1]
|
||
|
|
&& pos[2] >= g_vecArenaZoneMin[2] && pos[2] <= g_vecArenaZoneMax[2]);
|
||
|
|
}
|
||
|
|
|
||
|
|
void RenderArenaZone(int client)
|
||
|
|
{
|
||
|
|
if (!IsValidHuman(client) || !g_bArenaZoneReady || g_iBeamSprite == -1)
|
||
|
|
return;
|
||
|
|
|
||
|
|
float p1[3], p2[3], p3[3], p4[3], p5[3], p6[3], p7[3], p8[3];
|
||
|
|
p1[0] = g_vecArenaZoneMin[0]; p1[1] = g_vecArenaZoneMin[1]; p1[2] = g_vecArenaZoneMin[2];
|
||
|
|
p2[0] = g_vecArenaZoneMax[0]; p2[1] = g_vecArenaZoneMin[1]; p2[2] = g_vecArenaZoneMin[2];
|
||
|
|
p3[0] = g_vecArenaZoneMax[0]; p3[1] = g_vecArenaZoneMax[1]; p3[2] = g_vecArenaZoneMin[2];
|
||
|
|
p4[0] = g_vecArenaZoneMin[0]; p4[1] = g_vecArenaZoneMax[1]; p4[2] = g_vecArenaZoneMin[2];
|
||
|
|
p5[0] = g_vecArenaZoneMin[0]; p5[1] = g_vecArenaZoneMin[1]; p5[2] = g_vecArenaZoneMax[2];
|
||
|
|
p6[0] = g_vecArenaZoneMax[0]; p6[1] = g_vecArenaZoneMin[1]; p6[2] = g_vecArenaZoneMax[2];
|
||
|
|
p7[0] = g_vecArenaZoneMax[0]; p7[1] = g_vecArenaZoneMax[1]; p7[2] = g_vecArenaZoneMax[2];
|
||
|
|
p8[0] = g_vecArenaZoneMin[0]; p8[1] = g_vecArenaZoneMax[1]; p8[2] = g_vecArenaZoneMax[2];
|
||
|
|
|
||
|
|
int color[4] = {160, 60, 255, 255};
|
||
|
|
|
||
|
|
// 12 рёбер каркаса
|
||
|
|
DrawZoneEdge(client, p1, p2, color);
|
||
|
|
DrawZoneEdge(client, p2, p3, color);
|
||
|
|
DrawZoneEdge(client, p3, p4, color);
|
||
|
|
DrawZoneEdge(client, p4, p1, color);
|
||
|
|
DrawZoneEdge(client, p5, p6, color);
|
||
|
|
DrawZoneEdge(client, p6, p7, color);
|
||
|
|
DrawZoneEdge(client, p7, p8, color);
|
||
|
|
DrawZoneEdge(client, p8, p5, color);
|
||
|
|
DrawZoneEdge(client, p1, p5, color);
|
||
|
|
DrawZoneEdge(client, p2, p6, color);
|
||
|
|
DrawZoneEdge(client, p3, p7, color);
|
||
|
|
DrawZoneEdge(client, p4, p8, color);
|
||
|
|
|
||
|
|
// Полная сетка на 4 боковых гранях
|
||
|
|
float step = 40.0;
|
||
|
|
float xMin = g_vecArenaZoneMin[0], xMax = g_vecArenaZoneMax[0];
|
||
|
|
float yMin = g_vecArenaZoneMin[1], yMax = g_vecArenaZoneMax[1];
|
||
|
|
float zMin = g_vecArenaZoneMin[2], zMax = g_vecArenaZoneMax[2];
|
||
|
|
|
||
|
|
float a[3], b[3];
|
||
|
|
|
||
|
|
// Грань: y = yMin (горизонтальные + вертикальные)
|
||
|
|
for (float z = zMin + step; z < zMax; z += step)
|
||
|
|
{
|
||
|
|
a[0] = xMin; a[1] = yMin; a[2] = z;
|
||
|
|
b[0] = xMax; b[1] = yMin; b[2] = z;
|
||
|
|
DrawZoneEdge(client, a, b, color);
|
||
|
|
}
|
||
|
|
for (float x = xMin + step; x < xMax; x += step)
|
||
|
|
{
|
||
|
|
a[0] = x; a[1] = yMin; a[2] = zMin;
|
||
|
|
b[0] = x; b[1] = yMin; b[2] = zMax;
|
||
|
|
DrawZoneEdge(client, a, b, color);
|
||
|
|
}
|
||
|
|
|
||
|
|
// Грань: y = yMax
|
||
|
|
for (float z = zMin + step; z < zMax; z += step)
|
||
|
|
{
|
||
|
|
a[0] = xMin; a[1] = yMax; a[2] = z;
|
||
|
|
b[0] = xMax; b[1] = yMax; b[2] = z;
|
||
|
|
DrawZoneEdge(client, a, b, color);
|
||
|
|
}
|
||
|
|
for (float x = xMin + step; x < xMax; x += step)
|
||
|
|
{
|
||
|
|
a[0] = x; a[1] = yMax; a[2] = zMin;
|
||
|
|
b[0] = x; b[1] = yMax; b[2] = zMax;
|
||
|
|
DrawZoneEdge(client, a, b, color);
|
||
|
|
}
|
||
|
|
|
||
|
|
// Грань: x = xMin
|
||
|
|
for (float z = zMin + step; z < zMax; z += step)
|
||
|
|
{
|
||
|
|
a[0] = xMin; a[1] = yMin; a[2] = z;
|
||
|
|
b[0] = xMin; b[1] = yMax; b[2] = z;
|
||
|
|
DrawZoneEdge(client, a, b, color);
|
||
|
|
}
|
||
|
|
for (float y = yMin + step; y < yMax; y += step)
|
||
|
|
{
|
||
|
|
a[0] = xMin; a[1] = y; a[2] = zMin;
|
||
|
|
b[0] = xMin; b[1] = y; b[2] = zMax;
|
||
|
|
DrawZoneEdge(client, a, b, color);
|
||
|
|
}
|
||
|
|
|
||
|
|
// Грань: x = xMax
|
||
|
|
for (float z = zMin + step; z < zMax; z += step)
|
||
|
|
{
|
||
|
|
a[0] = xMax; a[1] = yMin; a[2] = z;
|
||
|
|
b[0] = xMax; b[1] = yMax; b[2] = z;
|
||
|
|
DrawZoneEdge(client, a, b, color);
|
||
|
|
}
|
||
|
|
for (float y = yMin + step; y < yMax; y += step)
|
||
|
|
{
|
||
|
|
a[0] = xMax; a[1] = y; a[2] = zMin;
|
||
|
|
b[0] = xMax; b[1] = y; b[2] = zMax;
|
||
|
|
DrawZoneEdge(client, a, b, color);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
void DrawZoneEdge(int client, const float start[3], const float end[3], const int color[4])
|
||
|
|
{
|
||
|
|
TE_SetupBeamPoints(start, end, g_iBeamSprite, g_iHaloSprite, 0, 0, gCvarZoneRenderInterval.FloatValue + 0.05, 2.0, 2.0, 0, 0.0, color, 0);
|
||
|
|
TE_SendToClient(client);
|
||
|
|
}
|
||
|
|
|
||
|
|
bool HasBothArenaSpawns()
|
||
|
|
{
|
||
|
|
return !IsVectorZero(g_vecArenaSpawn1) && !IsVectorZero(g_vecArenaSpawn2);
|
||
|
|
}
|
||
|
|
|
||
|
|
float GetMinFloat(float a, float b)
|
||
|
|
{
|
||
|
|
return (a < b) ? a : b;
|
||
|
|
}
|
||
|
|
|
||
|
|
float GetMaxFloat(float a, float b)
|
||
|
|
{
|
||
|
|
return (a > b) ? a : b;
|
||
|
|
}
|
||
|
|
|
||
|
|
bool IsVectorZero(const float vec[3])
|
||
|
|
{
|
||
|
|
return (vec[0] == 0.0 && vec[1] == 0.0 && vec[2] == 0.0);
|
||
|
|
}
|
||
|
|
|
||
|
|
void ZeroVector(float vec[3])
|
||
|
|
{
|
||
|
|
vec[0] = 0.0;
|
||
|
|
vec[1] = 0.0;
|
||
|
|
vec[2] = 0.0;
|
||
|
|
}
|
||
|
|
|
||
|
|
stock int GetHumanPlayersCount()
|
||
|
|
{
|
||
|
|
int count = 0;
|
||
|
|
for (int i = 1; i <= MaxClients; i++)
|
||
|
|
{
|
||
|
|
if (IsValidHuman(i))
|
||
|
|
count++;
|
||
|
|
}
|
||
|
|
return count;
|
||
|
|
}
|
||
|
|
|
||
|
|
int GetPlayingHumanPlayersCount()
|
||
|
|
{
|
||
|
|
int count = 0;
|
||
|
|
for (int i = 1; i <= MaxClients; i++)
|
||
|
|
{
|
||
|
|
if (!IsValidHuman(i))
|
||
|
|
continue;
|
||
|
|
|
||
|
|
int team = GetClientTeam(i);
|
||
|
|
if (team == 2 || team == 3)
|
||
|
|
count++;
|
||
|
|
}
|
||
|
|
return count;
|
||
|
|
}
|
||
|
|
|
||
|
|
stock int GetRandomOtherPlayer(int client)
|
||
|
|
{
|
||
|
|
for (int i = 1; i <= MaxClients; i++)
|
||
|
|
{
|
||
|
|
if (i == client)
|
||
|
|
continue;
|
||
|
|
if (IsValidHuman(i))
|
||
|
|
return i;
|
||
|
|
}
|
||
|
|
return 0;
|
||
|
|
}
|
||
|
|
|
||
|
|
bool IsValidClient(int client)
|
||
|
|
{
|
||
|
|
return (client > 0 && client <= MaxClients);
|
||
|
|
}
|
||
|
|
|
||
|
|
bool IsDuelParticipant(int client)
|
||
|
|
{
|
||
|
|
return (client == g_iDuelP1 || client == g_iDuelP2);
|
||
|
|
}
|
||
|
|
|
||
|
|
bool IsValidHuman(int client)
|
||
|
|
{
|
||
|
|
return IsValidClient(client) && IsClientInGame(client) && !IsFakeClient(client);
|
||
|
|
}
|
||
|
|
|
||
|
|
stock bool IsLRReady()
|
||
|
|
{
|
||
|
|
return LR_IsLoaded();
|
||
|
|
}
|
||
|
|
|
||
|
|
stock void LR_GiveXP_Safe(int client, int amount)
|
||
|
|
{
|
||
|
|
if (amount <= 0 || !IsLRReady() || !IsValidHuman(client) || !LR_GetClientStatus(client))
|
||
|
|
return;
|
||
|
|
|
||
|
|
LR_ChangeClientValue(client, amount);
|
||
|
|
}
|
||
|
|
|
||
|
|
public any Native_AGD_IsDuelActive(Handle plugin, int numParams)
|
||
|
|
{
|
||
|
|
return g_bDuelActive;
|
||
|
|
}
|
||
|
|
|
||
|
|
public any Native_AGD_GetDuelPlayers(Handle plugin, int numParams)
|
||
|
|
{
|
||
|
|
SetNativeCellRef(1, g_iDuelP1);
|
||
|
|
SetNativeCellRef(2, g_iDuelP2);
|
||
|
|
return (g_bDuelActive || g_bDuelPending || g_bDuelPreparing);
|
||
|
|
}
|
||
|
|
|
||
|
|
public any Native_AGD_GetDuelParticipantXP(Handle plugin, int numParams)
|
||
|
|
{
|
||
|
|
int client = GetNativeCell(1);
|
||
|
|
if (!IsValidClient(client))
|
||
|
|
return 0;
|
||
|
|
return g_iParticipantXP[client];
|
||
|
|
}
|
||
|
|
|
||
|
|
public any Native_AGD_GetWinnerMoneyReward(Handle plugin, int numParams)
|
||
|
|
{
|
||
|
|
return gCvarWinMoney.IntValue;
|
||
|
|
}
|
||
|
|
|
||
|
|
public any Native_AGD_IsClientInDuel(Handle plugin, int numParams)
|
||
|
|
{
|
||
|
|
int client = GetNativeCell(1);
|
||
|
|
if (client < 1 || client > MaxClients)
|
||
|
|
return false;
|
||
|
|
|
||
|
|
return g_bDuelActive && (client == g_iDuelP1 || client == g_iDuelP2);
|
||
|
|
}
|
||
|
|
|
||
|
|
public any Native_AGD_IsArenaReady(Handle plugin, int numParams)
|
||
|
|
{
|
||
|
|
return g_bArenaReady;
|
||
|
|
}
|
||
|
|
|
||
|
|
public any Native_AGD_IsBettingOpen(Handle plugin, int numParams)
|
||
|
|
{
|
||
|
|
return g_bDuelPreparing;
|
||
|
|
}
|